Blotchy small mesh lights

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Phil_RA
Licensed Customer
Posts: 75
Joined: Fri Jul 25, 2014 2:30 am

Hello,

I'm taking my first steps with Octane. I'm currently making a lamp, where some lights hang at the end of splines. After failing at making a proper translucent glass material (I'll fiddle around with that again later), I decided to make each bulbs a mesh light. The bulbs are basically chamfered cylinders, but I'm wondering why in the render they appear so blotchy? Each cylinder is smaller than the spline it is connected to, yet it appears roundrish and much larger.

Image

I doubt the issue is Max specific but I wasn't sure where to ask.

Thanks for your time.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Phil_RA wrote:Hello,

I'm taking my first steps with Octane. I'm currently making a lamp, where some lights hang at the end of splines. After failing at making a proper translucent glass material (I'll fiddle around with that again later), I decided to make each bulbs a mesh light. The bulbs are basically chamfered cylinders, but I'm wondering why in the render they appear so blotchy? Each cylinder is smaller than the spline it is connected to, yet it appears roundrish and much larger.

Image

I doubt the issue is Max specific but I wasn't sure where to ask.

Thanks for your time.
The bulbs are to bright. Even very small blur makes them visually bigger. I would use glow and glare to show their brightness.
Phil_RA
Licensed Customer
Posts: 75
Joined: Fri Jul 25, 2014 2:30 am

Thanks for the help.

I ended up remaking the light bulbs, rather than rendering the meshes with black body emissive as bulbs themselves.

I use a mesh filament with blackbody emission inside a rough glass bulb. Problem is, with the number of lights I have, it's extremely long to render using such a method! The worst is if I do a close up, the rendering time goes up to 1.5 hour at 1600px x 940px and it looked like even with 16000 samples I would still have a highly noisy image so I didn't bother to wait. Maybe I'm doing something wrong? In this year old video this person had an average rendering time of 50 secs per frame: https://www.youtube.com/watch?v=4k0sOCf-1dU

Here is the result for now. For now I put this scene aside. I have 1 Titan only and hopefully it's something I can come back to later with cloud rendering.

Image
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

It´s not yout fault;
Octane has heavy problems with many and small light sources
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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