geo_n wrote:Looks like a typical object/surface id pass. Lightwave has it but without coverage its not so useful.
So c4d octane has it or did he use the native c4d renderer to get those passes and combine with octane output? Better to ask in the c4d octane forum if that is from octane or from c4d renderer.
In anycase I think octane will support this natively soon since they showed some passes they are working on and one of them is object/surface id. Then juanjo can then implement it for lwoctane.
Thanks Geo_n, why didn't I think of that. I messaged the poster of that video last night and this was his response..
"we can use a mixed method to use octane's info passes and c4d's multipasses. Object buffer is from c4d. It can fit only for some situations. But soon we will have complete system for new render passes."
Seems as if it's not really an octane native thing, and he's waiting just like the rest of us.