Hi!
I'm looking for organising my materials but I really don't know how to go about it.
As of now, I've made materials in Octane Standalone and put them in a material macro and saved that macro to the Local DB. I've then copied the files over to the folder which I can access from C4d, (LiveDB->USER). But the textures never link correctly when I open them in C4D.
How do you guys keep your materials organized?
How do i USER Live DB - Self containing Materials?
Moderators: ChrisHekman, aoktar
Yes, we can't extract packed textures. i'm looking for a solution. You can use content browser for simple materials, except mixmaterials
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yes, i'm using different functions to store and load local files. There is a problem about thisillmonkey wrote:It seems to work fine when downloading from LiveDB materials. There I can download a material with mixmaterial as base and other needed nodes and textures with appropriate links.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw