Thanks man. I keep an eye on Lua scripts just in case something very useful like this gets posted.
Kind of funny how we got told bluntly there wasn't a need for key framing and such in Octane and yet after a while its that capability the users create anyway...
Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
I've tested the plugin - works great! Bravo!
One question - is it possible to add extra option for final resolution and aspect ratio?
One question - is it possible to add extra option for final resolution and aspect ratio?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Very cool script man
Works great.
Having a bit of an issue with the ffmeg but not at all a problem as I can compile myself.
Very nice of you to share such a useful script
We don't know how lucky we are mate!!
Works great.
Having a bit of an issue with the ffmeg but not at all a problem as I can compile myself.
Very nice of you to share such a useful script
We don't know how lucky we are mate!!
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Mithrandir
- Posts: 12
- Joined: Sun Jun 01, 2014 9:56 pm
pixelrush, smicha, p3toctane
you're welcome.
smicha,
I take it you mean adding custom resolution. There are a ton of menus for resolution in the regular application which would not be worth duplicating. Without any change to the script, you can just set up different render targets. Keep a couple for previewing using direct light and shadow normals (1 sample ppx comes out quick and clean for shading normals)and make others for your final output. Render targets appear in the menu in alphabetical order, so you can easily get to your favorites by the way you name them. Use preceding numbers such as in "01. Direct Light". There is no problem with spaces in the output file names (at least in Windows, hope that's the case with Linux and OS X as I have no way of testing those)
p3, Sorry about your FFmpeg. I hadn't thought about it earlier, but what you need to use is what they call a static build and place it in the root of Octane's script directory. I didn't use the shared library version as those force the executable to specific directories for different OS's making it difficult for scripts to find them. Also, FFmpeg requires that files are sequenced one after the other beginning at 1 to 4. As soon as there is a break in the sequence, FFmpeg stops processing images. That's why you'll find the option in the Animation tab called 'Force sequential numbering when using Step.' However, its still up to the user to make sure the sequence numbers begin at 000001.
-Mtl
you're welcome.
smicha,
I take it you mean adding custom resolution. There are a ton of menus for resolution in the regular application which would not be worth duplicating. Without any change to the script, you can just set up different render targets. Keep a couple for previewing using direct light and shadow normals (1 sample ppx comes out quick and clean for shading normals)and make others for your final output. Render targets appear in the menu in alphabetical order, so you can easily get to your favorites by the way you name them. Use preceding numbers such as in "01. Direct Light". There is no problem with spaces in the output file names (at least in Windows, hope that's the case with Linux and OS X as I have no way of testing those)
p3, Sorry about your FFmpeg. I hadn't thought about it earlier, but what you need to use is what they call a static build and place it in the root of Octane's script directory. I didn't use the shared library version as those force the executable to specific directories for different OS's making it difficult for scripts to find them. Also, FFmpeg requires that files are sequenced one after the other beginning at 1 to 4. As soon as there is a break in the sequence, FFmpeg stops processing images. That's why you'll find the option in the Animation tab called 'Force sequential numbering when using Step.' However, its still up to the user to make sure the sequence numbers begin at 000001.
-Mtl
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Cool thanks for the tips
I'll give it a try with the static ffmpeg build tomorrow
I'll give it a try with the static ffmpeg build tomorrow
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
This onep3taoctane wrote:Cool thanks for the tips
I'll give it a try with the static ffmpeg build tomorrow
http://ffmpeg.zeranoe.com/builds/win64/ ... -static.7z
works fine for me.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks
Did you unpack it at all or take the binary out of its fdr location etc? i.e did you put that directory called:
ffmpeg-20140805-git-de41798-win64-static
IN the scripts location or move ffmpeg.exe to the root level etc.
Thahnks
Peter
Did you unpack it at all or take the binary out of its fdr location etc? i.e did you put that directory called:
ffmpeg-20140805-git-de41798-win64-static
IN the scripts location or move ffmpeg.exe to the root level etc.
Thahnks
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
unpack it and copy only ffmpeg file from
\ffmpeg-latest-win64-static\ffmpeg-20140805-git-de41798-win64-static\bin
to octane LUA scripts folder.
\ffmpeg-latest-win64-static\ffmpeg-20140805-git-de41798-win64-static\bin
to octane LUA scripts folder.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
cool thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Mithrandir
- Posts: 12
- Joined: Sun Jun 01, 2014 9:56 pm
Hi,
Version 1.2 is now available having taken out the rough spots with bezier smoothing.
Enjoy.
-Mtl
Version 1.2 is now available having taken out the rough spots with bezier smoothing.
Enjoy.
-Mtl