Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
another vote to have scene scale handled by either the exporter or Octane. I deal with different renderers all the time and I'm not about to change my scene units (something I've never had to do for any renderer) just for one workflow. If I can deal with GoZ/ZBrush, V-Ray, Maxwell and mental ray without changing this, Octane should be the same.
The other think is, that Octan uses mm for aperture or m for focal depth.
When you export a mesh in eg. km, then you must change the aperture to m. But if the result is the same as in mm, i don´t know.
face
When you export a mesh in eg. km, then you must change the aperture to m. But if the result is the same as in mm, i don´t know.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Thank you so much Bazuka I was getting annoyed with exporting Obj´s from maya to reopen the whole thing back in octane. This pluging will make the workflow much easier (Y).
@pasr
ur welcome,
people i will post the testing solution for scale, this is how i did it, let me know if the this wrong or what
u do modeling and etc stuff in maya and the unit size by default is in cm,
then u run the script and the script detects the unit size
if the unit size is different from the meter, script will scale automatically all obj in the scene when u click on render button
ur original obj size wont the touched at all, so thats how i did it for now...
ur welcome,
people i will post the testing solution for scale, this is how i did it, let me know if the this wrong or what
u do modeling and etc stuff in maya and the unit size by default is in cm,
then u run the script and the script detects the unit size
if the unit size is different from the meter, script will scale automatically all obj in the scene when u click on render button
ur original obj size wont the touched at all, so thats how i did it for now...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
I'm having problems with the script for maya2octane. I open my scene, I start the script "maya2octane" I set the paths, etc.. I choose my camera and hit render. When the scene opens in octane, it does not recognize the resolution of my scene and the aspect ratio is different, I left my gate resolution entitled to see the problem better. Just below is a picture that I posted with the problems and I am also sending a url with my maya scene.

http://mfxftp.madfx.com.br/shotgun/esta ... octane.rar
Regards.
Elvio Cavalcante

http://mfxftp.madfx.com.br/shotgun/esta ... octane.rar
Regards.
Elvio Cavalcante
You're using a non-square pixel ratio in Maya. Did you try it without that and see if it makes a difference? Also, you didn't show the camera Device Aspect Ratio in the shape node's options. Is that 1.33?Elvio wrote:Heres the paintover!
gigantor image
regards
Elvio Cavalcante
i did some test and it matchs 100%
just make sure that the Pixel aspect ratio is 1.00
here is how that looks
get these 2 files and compare them in PS...
cheers
just make sure that the Pixel aspect ratio is 1.00
here is how that looks
get these 2 files and compare them in PS...
cheers
Last edited by bazuka on Tue Jun 01, 2010 1:38 pm, edited 1 time in total.
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
100% or with the mismatch thats serbos wrote?
faceserbos wrote:Hi Bazuka,
Here's a zip file (see attachment) with a Maya scene and an Octane scene generated from it.
I rendered an image from both programs and made a multi-layered tiff from the result. If you zoom in and toggle the top layer (or do a diff) you can see that they are off by a couple of pixels. Please let me know your thoughts. Are other programs having the same issue? XSI? Blender? Or am I doing something wrong?
Thank you.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578