Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

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cgbeige
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another vote to have scene scale handled by either the exporter or Octane. I deal with different renderers all the time and I'm not about to change my scene units (something I've never had to do for any renderer) just for one workflow. If I can deal with GoZ/ZBrush, V-Ray, Maxwell and mental ray without changing this, Octane should be the same.
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face
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The other think is, that Octan uses mm for aperture or m for focal depth.
When you export a mesh in eg. km, then you must change the aperture to m. But if the result is the same as in mm, i don´t know.

face
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pasr
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Thank you so much Bazuka I was getting annoyed with exporting Obj´s from maya to reopen the whole thing back in octane. This pluging will make the workflow much easier (Y).
bazuka
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@pasr
ur welcome,

people i will post the testing solution for scale, this is how i did it, let me know if the this wrong or what

u do modeling and etc stuff in maya and the unit size by default is in cm,

then u run the script and the script detects the unit size

if the unit size is different from the meter, script will scale automatically all obj in the scene when u click on render button

ur original obj size wont the touched at all, so thats how i did it for now...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Elvio
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I'm having problems with the script for maya2octane. I open my scene, I start the script "maya2octane" I set the paths, etc.. I choose my camera and hit render. When the scene opens in octane, it does not recognize the resolution of my scene and the aspect ratio is different, I left my gate resolution entitled to see the problem better. Just below is a picture that I posted with the problems and I am also sending a url with my maya scene.


Image


http://mfxftp.madfx.com.br/shotgun/esta ... octane.rar
Regards.

Elvio Cavalcante
bazuka
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ok i made a quick fix

get it from the 1st page, try and let me know ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Elvio
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Heres the paintover! :)

Image

regards

Elvio Cavalcante
cgbeige
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Elvio wrote:Heres the paintover! :)

gigantor image

regards

Elvio Cavalcante
You're using a non-square pixel ratio in Maya. Did you try it without that and see if it makes a difference? Also, you didn't show the camera Device Aspect Ratio in the shape node's options. Is that 1.33?
bazuka
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i did some test and it matchs 100%

just make sure that the Pixel aspect ratio is 1.00

here is how that looks

get these 2 files and compare them in PS...

cheers
Last edited by bazuka on Tue Jun 01, 2010 1:38 pm, edited 1 time in total.
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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face
Octane Plugin Developer
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100% or with the mismatch thats serbos wrote?
serbos wrote:Hi Bazuka,

Here's a zip file (see attachment) with a Maya scene and an Octane scene generated from it.
I rendered an image from both programs and made a multi-layered tiff from the result. If you zoom in and toggle the top layer (or do a diff) you can see that they are off by a couple of pixels. Please let me know your thoughts. Are other programs having the same issue? XSI? Blender? Or am I doing something wrong?

Thank you.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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