need material shader organic skin
standard mix shader of complete nonsense
SSS skin material
- Elvissuperstar007
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- IMPICHMENT
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+1
I, too, for this idea. We need to think how to simplify workflow Octane to make it more accessible to artists.
I, too, for this idea. We need to think how to simplify workflow Octane to make it more accessible to artists.
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- gordonrobb
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I'm not sure what you're showing here as you haven't shown the octane one on a model. I've used TonySculptors material to great effect, and all just by sticking the appropriate image in the appropriate node (and that was having converted them for Lightwave). The other apps materials look just as complicated or difficult to understand.
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- gordonrobb
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Plus, you're in danger of criticising Tony's generously donated material, rather than being specific with OTOY as to what you want.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Human skin is one of the most complicated materials to reproduce, because of the things You need to keep in mind while setupping it.
Octane render has more or less standart map slots & You can get very good results with it
(free material that Gordon mentioned from TonySculptor is a good example to iliustrate that).
What You need is a bit more work, rather than talking that shader is too complex..
If OTOY is going to make shader more simple, other users will start talking that it's not flexible enough..- it's a closed loop..
Some of the best artist around (like Bertrand Benoit) put up very complex materials (shaders are simple enough,
but the amount of maps, tailor made for specific object are insanelly detailed) - there's no shortcut to reach quality..
Octane render has more or less standart map slots & You can get very good results with it
(free material that Gordon mentioned from TonySculptor is a good example to iliustrate that).
What You need is a bit more work, rather than talking that shader is too complex..
If OTOY is going to make shader more simple, other users will start talking that it's not flexible enough..- it's a closed loop..
Some of the best artist around (like Bertrand Benoit) put up very complex materials (shaders are simple enough,
but the amount of maps, tailor made for specific object are insanelly detailed) - there's no shortcut to reach quality..
Huh? Maybe switch to the input pins???Elvissuperstar007 wrote:need material shader organic skin
standard mix shader of complete nonsense
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- gordonrobb
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Totally agree with you. I mentioned TonySculptors excellent material as that is the one that was shown by the OP with a 'WTF' beside itglimpse wrote:Human skin is one of the most complicated materials to reproduce, because of the things You need to keep in mind while setupping it.
Octane render has more or less standart map slots & You can get very good results with it
(free material that Gordon mentioned from TonySculptor is a good example to iliustrate that).
What You need is a bit more work, rather than talking that shader is too complex..
If OTOY is going to make shader more simple, other users will start talking that it's not flexible enough..- it's a closed loop..
Some of the best artist around (like Bertrand Benoit) put up very complex materials (shaders are simple enough,
but the amount of maps, tailor made for specific object are insanelly detailed) - there's no shortcut to reach quality..

Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- Elvissuperstar007
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I did not mean bad shadergordonrobb wrote:I'm not sure what you're showing here as you haven't shown the octane one on a model. I've used TonySculptors material to great effect, and all just by sticking the appropriate image in the appropriate node (and that was having converted them for Lightwave). The other apps materials look just as complicated or difficult to understand.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
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a lot of unnecessary body movements while creating materialabstrax wrote:Huh? Maybe switch to the input pins???Elvissuperstar007 wrote:need material shader organic skin
standard mix shader of complete nonsense
it is necessary to spend a lot of time on the move to and fro
sorry for bad english
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093