Nice! I'm too excited to save the shader to my local DB, but accidentally save into the Live DB, and find no way to delete it, my bad, so sorry about that!
Can someone please guide me how do I delete the shader in Live DB.
tonysculptor skin R20
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
@ Stevenyang0430: The color is plugged into the transmission color. No need for a diffuse color. Its just a specular material with a scatter medium and large scatter scale value. At larger scale sizes the transmission behaves like diffuse, except that it actually scatters light, allowing for the backscatter effect.
@ yhloon: Log into your account on the main website (the link at the top); Press the "Live DB Maintenance" button; And press the delete button for the shader you want to remove.
@ yhloon: Log into your account on the main website (the link at the top); Press the "Live DB Maintenance" button; And press the delete button for the shader you want to remove.
Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
& again, thanks once more =)
(this time for a Test Scene!)
(this time for a Test Scene!)
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Your welcome. 
Alternate render with a normal map difference. Better or worse than the other?


Alternate render with a normal map difference. Better or worse than the other?

Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
Wow! The normal map does add a bit more detail to the character. This looks awesome. Thanks for hints on your techniques. We hope to get a similar outcome as you have been able to achieve
Win 11 64GB | NVIDIA RTX3060 12GB
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Updated with facial hair. Still need to do some tweaks, but I thought it was worth sharing before I moved on to the main hair...


Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
Its amazing how facial hair changes the pic totally! awesome tony.
Nildo
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Wow this is really good. Thanks for sharing Tony! I am not a skin & bones kind of guy but seeing this kind of quality makes it tempting to consider it - even just for kicks. And if these guys get their way we might soon be rendering animations of ourselves (resolution permitting...): http://s2014.siggraph.org/attendees/rea ... own-avatar
I'd be interested to know your render setup & render times.
Best,
Seeker
I'd be interested to know your render setup & render times.
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Right now, everything is geo because it can be in the standalone. But I will be moving it over to maya for the final head hair and render, and I will test out fur.
Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram