Version 2.05.0 - Updated on (14.08.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Rudi
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Hallo Achmed
aoktar wrote:A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.

If you mean with Yes 100,000
And with No zero?

Or differently around?

Greetings Rudi
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aoktar
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Rudi wrote:Hallo Achmed
aoktar wrote:A test for new parameter "GI clamp", on PT and PMC. It's very usefull to get clean results.

If you mean with Yes 100,000
And with No zero?

Or differently around?

Greetings Rudi
Hi Rudi,
it's done by inlifethrill. I don't know values. But i can see that's very effective for smaller values than 1.0.
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Rudi
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Hey Achmed, I do not know whether we of the same one speak .:)

See picture what I mean.

Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
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aoktar
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Rudi wrote:Hey Achmed, I do not know whether we of the same one speak .:)

See picture what I mean.

Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
yes we talk for that. I have no big info expect some words, they are on standalone 2.04 thread. let's test it to understand
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Ron
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Hi Ahmed,

when using perspective correction and multipass it seems that it is not affecting the passes. I used two object passes for alpha and those were without perspective correction.

Regards

Ron
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aoktar
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Ron wrote:Hi Ahmed,

when using perspective correction and multipass it seems that it is not affecting the passes. I used two object passes for alpha and those were without perspective correction.

Regards

Ron
you can't get if you are using Cinema4D's passes. There is no similar parameter in standard renderer, some passes will be generated by renderer of C4D. Please wait until we are getting full native pass support for Octane
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Rudi
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Posts: 188
Joined: Sun Sep 01, 2013 7:05 pm

aoktar wrote:
Rudi wrote:Hey Achmed, I do not know whether we of the same one speak .:)

See picture what I mean.

Which setting is better. Left with 0.65513 or the right side with 100000.
Glamp.jpg
yes we talk for that. I have no big info expect some words, they are on standalone 2.04 thread. let's test it to understand
:) Everything clearly... Only wanted to make sure. :)
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LudovicRouy
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I've tested clamp value...

It very usefull for bad hdri (before I was tweaking gamma and power but you loose color this way) it gives smoother render and keep hdri color, i love it.
Rudi
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Hi LudovicRouy
LudovicRouy wrote:I've tested clamp value...

It very usefull for bad hdri (before I was tweaking gamma and power but you loose color this way) it gives smoother render and keep hdri color, i love it.

What setting did you use?


Greetings Rudi
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LudovicRouy
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depends of the power of your hdri for this one around 5 seems to correct a lot of noise
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