OctaneRender® for 3ds max® v2.04

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

acc24ex wrote: - anyway here's a definite crash bug on max 2015 - when adding/removing UVW map modifier, while octane preview window is active, and set as movable proxy and with a material added - and there's one modifier like chamfer under that - crashes max - on a clean scene..
- this happened when I added uvw map, and now when I removed it - buggy bug bug
Thank you. I can reproduce.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

lixai wrote:I just think you need help, you said it yourself that you don't have enough time for all the requests.

"lack of important features" ? - don't even get me started on this one, gabrielfx has a long list of those in a thread that i agree with.
We need speed improvements, but i guess this is not max plugin problem, but standalone core problem.
Right now i am working on an interior scene with Corona because on one older CPU (3770k) it's faster to render that on TWO TITANS, and it looks more real.
The attachment pt_8min.jpg is no longer available
The attachment corona_8min.jpg is no longer available
8 minutes on both renders, both using portals, both using sun and sky in the same position, same camera, both using displacement on the outside bricks.
I did a quick test. 3 minutes on a single titan.
How did you get so much noise on 2 titans and 8 minutes? :shock:
It can be a Octane bug.
Could you please send us the scene?
[email protected]
Attachments
Noise.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Karba wrote:
acc24ex wrote: - anyway here's a definite crash bug on max 2015 - when adding/removing UVW map modifier, while octane preview window is active, and set as movable proxy and with a material added - and there's one modifier like chamfer under that - crashes max - on a clean scene..
- this happened when I added uvw map, and now when I removed it - buggy bug bug
Thank you. I can reproduce.
fixed. wait for a new version.
HHbomb
Licensed Customer
Posts: 1372
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hello Karba, one good news for changing : net render run much better, all slaves GPU are updated really fast.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Hi Karba,
can you please comment on the requests I posted here?

http://render.otoy.com/forum/viewtopic. ... 40#p196407

Thanks.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Hey Karba,
I'd like to get some feedback from you about this:
http://render.otoy.com/forum/viewtopic.php?f=27&t=41354

Suv
fitenia
Licensed Customer
Posts: 14
Joined: Wed Aug 31, 2011 2:05 pm

2.04 does not support multiscatter :cry:
2xtitan/i7 x980/rampage3 extreme/24gb ram
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

[quote="fitenforma]2.04 does not support multiscatter :cry:[/quote]
Working fine for me
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
fitenia
Licensed Customer
Posts: 14
Joined: Wed Aug 31, 2011 2:05 pm

mykola1985 wrote:[quote="fitenforma]2.04 does not support multiscatter :cry:
Working fine for me[/quote][/quote]

reinstalled and now works!thanks
2xtitan/i7 x980/rampage3 extreme/24gb ram
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