Thank you. I can reproduce.acc24ex wrote: - anyway here's a definite crash bug on max 2015 - when adding/removing UVW map modifier, while octane preview window is active, and set as movable proxy and with a material added - and there's one modifier like chamfer under that - crashes max - on a clean scene..
- this happened when I added uvw map, and now when I removed it - buggy bug bug
OctaneRender® for 3ds max® v2.04
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I did a quick test. 3 minutes on a single titan.lixai wrote:I just think you need help, you said it yourself that you don't have enough time for all the requests.
"lack of important features" ? - don't even get me started on this one, gabrielfx has a long list of those in a thread that i agree with.
We need speed improvements, but i guess this is not max plugin problem, but standalone core problem.
Right now i am working on an interior scene with Corona because on one older CPU (3770k) it's faster to render that on TWO TITANS, and it looks more real.
8 minutes on both renders, both using portals, both using sun and sky in the same position, same camera, both using displacement on the outside bricks.
How did you get so much noise on 2 titans and 8 minutes?

It can be a Octane bug.
Could you please send us the scene?
[email protected]
fixed. wait for a new version.Karba wrote:Thank you. I can reproduce.acc24ex wrote: - anyway here's a definite crash bug on max 2015 - when adding/removing UVW map modifier, while octane preview window is active, and set as movable proxy and with a material added - and there's one modifier like chamfer under that - crashes max - on a clean scene..
- this happened when I added uvw map, and now when I removed it - buggy bug bug
Hello Karba, one good news for changing : net render run much better, all slaves GPU are updated really fast.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Hi Karba,
can you please comment on the requests I posted here?
http://render.otoy.com/forum/viewtopic. ... 40#p196407
Thanks.
can you please comment on the requests I posted here?
http://render.otoy.com/forum/viewtopic. ... 40#p196407
Thanks.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Hey Karba,
I'd like to get some feedback from you about this:
http://render.otoy.com/forum/viewtopic.php?f=27&t=41354
Suv
I'd like to get some feedback from you about this:
http://render.otoy.com/forum/viewtopic.php?f=27&t=41354
Suv
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?
regards
I'm receiving my Oculus DK2. Could you add 3d stereoscopic output feature to the Max plugin?
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
[quote="fitenforma]2.04 does not support multiscatter
[/quote]
Working fine for me

Working fine for me
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit