OctaneRender® for 3ds max® v2.04

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

should have a switch to or turn to geometry as you choose octane for rendering..
mikinik
Licensed Customer
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
Contact:

Karba, thank you! GI Clamp works perfectly!
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

not sure if it's my max, but on v 2015, I got max crash second time while applying a uvw map modifier, on a moveable proxy object while the render was live on preview window / also the project was opened from a v2014 file
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

i thought it would not but it did .. rendered well for 400 frames.Then I Stopped it.. after paling the game , browsing.. it rendered 30 frames and then it stopped with 700 error. it is very hard to do an animation
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

I relaunched the scene and it did it after 4 frames. So if i did not interrupt it it would've finished all 800 frames; but after playing the game, browsing, using sony Vegas Octane freezes.... wonder what messes it up
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

bug report in case other forums are not for that Still freezes frame 0 is dark , sometimes it goes 300 frames, sometimes 2. I doubt it is PSU or temperature
Attachments
0_frame.jpg
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

coilbook wrote:I relaunched the scene and it did it after 4 frames. So if i did not interrupt it it would've finished all 800 frames; but after playing the game, browsing, using sony Vegas Octane freezes.... wonder what messes it up
I am pretty sure it is a hardware issue.
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

I would be dissapointed if it is a hardware issue, I've just bought some new cards, big PSU, motherboard, etc. If my setup isn't good enough then I don't know what system could run Octane with multiple cards.

I have the same issue, black first frame, renders freeze towards the end of a random frame in a sequence.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

you checked my scene "mylights"?

If I open the scene contained in the zip archive, that I've created for the community, and I hit "open the OctaneRender viewport" button, nothing happens.

If I hit the Render button the render starts.

Octane 2.04, Max 2014 latest update, latest drivers, etc., etc.

If I switch "on" the first ies while the Octane render buffer shows that gradient shape the render starts.

Please call these releases beta or put the daily builds in a private ftp where I (we) can have access.


Thank you.
Attachments
Octane_framebuffer.jpg
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Karba wrote:
coilbook wrote:I relaunched the scene and it did it after 4 frames. So if i did not interrupt it it would've finished all 800 frames; but after playing the game, browsing, using sony Vegas Octane freezes.... wonder what messes it up
I am pretty sure it is a hardware issue.
thanks Karba
Post Reply

Return to “Autodesk 3Ds Max”