OctaneRender® for 3ds max® v2.04

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Bug:

some weird behaviors with lights toggle on-off visible on-off

Scene created with Octane for Max 2.01 and opened with 2.03
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

HHbomb wrote:Hi gabrielefx, I have opened your scene and no problem if I enable the lights.
you have Max 2014 or Max Design 2014?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

gabrielefx wrote:
HHbomb wrote:Hi gabrielefx, I have opened your scene and no problem if I enable the lights.
you have Max 2014 or Max Design 2014?
Edit:
I found the bug cause

If I open mylights scene and I select the camera01 and I hit render (Octane frame buffer) The scene doesn't start.
If I select one ies and I turn it on immediately the render starts.
During the render if I turn off the ies light the render continue normally.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
MistAjuliax
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Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

HI guys,

So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:

a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.


octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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merid888

thank you karba, thank you
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

MistAjuliax wrote:HI guys,

So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:

a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.


octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
laggy when opens the material editor too.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
HHbomb
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Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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I installed 2.04 for testing.(just plugin)
I wanted to revert to 2.07a but now net render don't works anymore, slaves pc are "invalid slaves"...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

MistAjuliax wrote:HI guys,

So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:

a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.


octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
I forgot something, it's a hair&fur scene test.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

It, would be nice to see a simple comparison picture of the new GI Clamp option... can't figure out the difference
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

after installing 2.04 this is how first frame always looks like in the animation sequence, unfinished
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c01_750-1600_0750.png
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