Bug:
some weird behaviors with lights toggle on-off visible on-off
Scene created with Octane for Max 2.01 and opened with 2.03
OctaneRender® for 3ds max® v2.04
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
you have Max 2014 or Max Design 2014?HHbomb wrote:Hi gabrielefx, I have opened your scene and no problem if I enable the lights.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Edit:gabrielefx wrote:you have Max 2014 or Max Design 2014?HHbomb wrote:Hi gabrielefx, I have opened your scene and no problem if I enable the lights.
I found the bug cause
If I open mylights scene and I select the camera01 and I hit render (Octane frame buffer) The scene doesn't start.
If I select one ies and I turn it on immediately the render starts.
During the render if I turn off the ies light the render continue normally.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
HI guys,
So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:
a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.
octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:
a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.
octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
laggy when opens the material editor too.MistAjuliax wrote:HI guys,
So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:
a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.
octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I installed 2.04 for testing.(just plugin)
I wanted to revert to 2.07a but now net render don't works anymore, slaves pc are "invalid slaves"...
I wanted to revert to 2.07a but now net render don't works anymore, slaves pc are "invalid slaves"...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
I forgot something, it's a hair&fur scene test.MistAjuliax wrote:HI guys,
So i've made a simple test in 3ds max 2015. The differences i noticed for the same scene in 2.04 version are:
a laggy 100%cpu load when octane opens the viewport or loads the render in production mode when in 2.03 there no significant cpu load.
a significant increase using of vram, it takes a little longer to render, and much more to load the render.
octane for max 2.03 vram used : 0.021gb , no cpu load , hair&fur material parameters , no dynamics, production render takes 42secs
octane for max 2.04 vram used : 0.176gb , 100%cpu load , octane material( which means that you can load an image texture) , dynamics works when you check "live" in dynamics hair&fur parameters. production render takes 1min17
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
It, would be nice to see a simple comparison picture of the new GI Clamp option... can't figure out the difference
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit