Hello,
Is there a way to see the smoothed version of my model in Octane 2.0? (using the 3 key?). I know it was asked of previous versions, but I never read a solution and thought maybe something has changed with this update. Thank you!
Smoothing in OctaneRender for Maya 2.0?
Moderator: JimStar
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
I found the Level parameter in the Shape Node. Is this information in the manual?
- itsallgoode9
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I just started using octane a week ago, but it doesn't seem to render the smoothing that happens when you press the 3 key. I've had to resort to doing a smooth mesh. I hate that with a passion because if I delete history I'm screwed with a huge poly model. Hopefully this support is added or we are just doing something wrong.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
From what I just learned, while you are not rendering, if you choose Geometry type to be 'Reshapable proxy' and set the Level to 3, you should get subdivisions. I didn't see this in the manual anywhere, nor the forums. I had my post up for a long time with no one responding...I'm glad this info is finally out there!
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
I'm not sure how everything is implemented in 2.0 now, but there are two new features: "rounded edges" and "OpenSubDiv". I think what you are controlling is the "rounded edge" feature. If you're working with Maya 2015 you should try to use OpenSubDiv as your "Subdevision Method" under "Smooth Mesh". I don't own Maya 2015 so I wasn't able to test it yet.
- blastframe
- Posts: 178
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- Location: Los Angeles, CA USA
I might be wrong, but I don't think that's accurate. The Edges rounding, from what I can tell, is controlled in the material settings. I also noticed that this feature only works when the Object's Geometry type is Global.dionysiusmarquis wrote:I'm not sure how everything is implemented in 2.0 now, but there are two new features: "rounded edges" and "OpenSubDiv". I think what you are controlling is the "rounded edge" feature. If you're working with Maya 2015 you should try to use OpenSubDiv as your "Subdevision Method" under "Smooth Mesh". I don't own Maya 2015 so I wasn't able to test it yet.
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
Ah ok, all right, I see. But does the Subdivision Method change anything?blastframe wrote:I might be wrong, but I don't think that's accurate. The Edges rounding, from what I can tell, is controlled in the material settings. I also noticed that this feature only works when the Object's Geometry type is Global.dionysiusmarquis wrote:I'm not sure how everything is implemented in 2.0 now, but there are two new features: "rounded edges" and "OpenSubDiv". I think what you are controlling is the "rounded edge" feature. If you're working with Maya 2015 you should try to use OpenSubDiv as your "Subdevision Method" under "Smooth Mesh". I don't own Maya 2015 so I wasn't able to test it yet.
blastframe wrote:From what I just learned, while you are not rendering, if you choose Geometry type to be 'Reshapable proxy' and set the Level to 3, you should get subdivisions. I didn't see this in the manual anywhere, nor the forums. I had my post up for a long time with no one responding...I'm glad this info is finally out there!
This is great info, thanks! Definitely belongs in the manual. I'd been using Mesh -> Smooth at render time, which can be problematic.
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
Yes, I agree, especially if you have a ton of smoothed meshes in your scene...nedan wrote:Will be much easy if the behavior will be the same as MentalRay. Just a check box in render settings to copy smoothing from MR will be a great feature.
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7