
Texture projections
Moderator: juanjgon
Yep, looks very good, now how do you transfer/export that to LW surface/pst
?

--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
You can input a 'float' into the values to accurately match the standalone node. However, in my experience there is a Hugh difference in some of the nodes values in terms of the gamma. I'll take a look later though, as it like that a lot.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
If you have all the LW color space functions disabled and if you use floating values to configure the node parameters you should get the same material than in Standalone ... the gamma problems are only in the LW color pickers.gordonrobb wrote:You can input a 'float' into the values to accurately match the standalone node. However, in my experience there is a Hugh difference in some of the nodes values in terms of the gamma. I'll take a look later though, as it like that a lot.
-Juanjo
Well the carpaint material uploaded before is a mettalic paint, you just have to play with the controls a bit, i uploaded the material with all color variations close to black.
I changed the material a bit, all controls are on the left side now, "FalloffControl" controls the transition off the main color to the falloff color at grazing angle, "falloffColor", "CarPaintMainColor" and "FlakeColor" control all respective colors, use the flakes procedural input to control the size off the flakes....i changed the mix node off flakes specular controle so that the flakes are more pronounced...
I changed the material a bit, all controls are on the left side now, "FalloffControl" controls the transition off the main color to the falloff color at grazing angle, "falloffColor", "CarPaintMainColor" and "FlakeColor" control all respective colors, use the flakes procedural input to control the size off the flakes....i changed the mix node off flakes specular controle so that the flakes are more pronounced...
- Attachments
-
- CarPaintTest.zip
- (4.76 MiB) Downloaded 220 times
win 8.2 / 64 / systemmem 27Gb / gtx 750Ti & asus stricks Gtx 780 6Gb