Material-Id Anti-aliasing issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sadece
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Hi all,
I have notice that anti-alias doesnt work properly where alpha area behind the object. Is this a known issue or i did something wrong?
Image



cheers
Hüseyin
http://www.sadece.com.tr
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sadece
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i am the only one who has this problem on earth?
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aoktar
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it should be a Octane side problem
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enigmasi
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maybe premultiply alpha would help?
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sadece
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maybe premultiply alpha would help?
no luck didnt help.

Should be on Octane side as Aoktar mentioned.
http://www.sadece.com.tr
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JessicaVines
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Yes, I've experienced this. You just need to take the alpha pass from your main RGB image and multiply it with this image. Notice the antialiasing is alright 'within' the image. Just it's bad on the alpha edges where the BG presumably is.
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aoktar
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JessicaVines wrote:Yes, I've experienced this. You just need to take the alpha pass from your main RGB image and multiply it with this image. Notice the antialiasing is alright 'within' the image. Just it's bad on the alpha edges where the BG presumably is.
pls check with 2.04, may be fixed
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R_Flash
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In 2.04 same problem :(
Win7, i7 950, 12Gb RAM, GTX580
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aoktar
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R_Flash wrote:In 2.04 same problem :(
NO, check of alpha channel in info kernel
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objeID.jpg
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sadece
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It seems has been fixed. Thanks Ahmet.

Image
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