Bit of a Cinema Newbee Question

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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p3taoctane
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Any idea why this might be crashing out when rendered Octane

Thanks

Peter

Effector.zip
(2.31 MiB) Downloaded 199 times
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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ASyme1
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I checked it out and seems to work on my machine. Harley any RAM used so it's not that. Wish I could help.

alec
Alec Syme
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decade
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Maybe hardly using any GPU RAM - But it completely flooded my system RAM & took my computer down.
I only have 16gb (it's fine for me in daily use) so maybe that's the difference. Before it froze, I saw system RAM hit around 29GB, it was using virtual memory at this point.
Just enabling 'render instance' on your cloner was enough to make it render happily for me.
I don't know if you are affected by the limitations of render instances but if not I strongly advise you to enable them.
I don't know what you have done to make this scene so memory intensive but it seriously needs optimising - this is using more memory than a landscape with thousands & thousands of trees !
p3taoctane
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Thanks Fellas
I'll try again

I am pointing to Octane render 2.03 as the exe... arre you guys using that one?

Peter
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abstrax
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p3taoctane wrote:Thanks Fellas
I'll try again

I am pointing to Octane render 2.03 as the exe... arre you guys using that one?

Peter
Are you using the old exporter script?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
p3taoctane
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If you mean an outdated plugin... i.e one that is coded for 1.5 or older no.

The latest one... but it might be 2.02 ... I'll check in teh morn... would that do it?

Thanks

Peter
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abstrax
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p3taoctane wrote:If you mean an outdated plugin... i.e one that is coded for 1.5 or older no.

The latest one... but it might be 2.02 ... I'll check in teh morn... would that do it?

Thanks

Peter
No, I was talking of this old fella: http://render.otoy.com/forum/viewtopic.php?f=30&t=23731
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
p3taoctane
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Ah ha... I'll give it a go tomorrow

Thanks

Peter
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abstrax
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p3taoctane wrote:Ah ha... I'll give it a go tomorrow

Thanks

Peter
No, don't. It's probably not worth it. Was just curious if there is an issue in the exporter... I guess, what the other guys have said is probably your actual problem: Memory usage. Use render instances in our cloner, otherwise 2000 copies of your logo object which has 50000 polygons are created, resulting in >14,000,000 polygons.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
p3taoctane
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Render Instances Did it

Thanks

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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