OctaneRender® for 3ds max® v2.03

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Main changes since version 2.02
  • Fixed kernel hangs due to displacement mapping.
  • Fixed incorrect texture preview of bump mapped materials.
  • Fixed kernel failure when a mesh emitter with zero scale and non-zero translation is rendered.
  • vertex motion blur crash fix when object faces number is changing during frame duration.
  • incorrect octane viewport drawing fix (hopefully, I can't reproduce it, so had to fix it blindly).
Unfortunately, Ornatrix bug is not fixed yet, Ephere has some problem with license providing, so I am not able to test 3.x version at the moment.

DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... p_2_03.zip (30MB ZIP File)

For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=24&t=41123

Yours,
The OctaneRender® Team.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Thanks I emailed video to octane support about incorrect viewport preview bug and i noticed it happens when Subsampling (right bellow motion blur) is set to more than 1 Hopefully it will help
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

coilbook wrote:Thanks I emailed video to octane support about incorrect viewport preview bug and i noticed it happens when Subsampling (right bellow motion blur) is set to more than 1 Hopefully it will help
Did you try this version? Does it have this bug?
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

Hi Mr.Karba
object sequence animation still can't produce any deform motion blur!(but can be render now in 2.03! in 2.02 it always crash!) Can I have you email? I can send u a test scene if u want!Thanks!

Shane
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Thanks... 'll be looking forward for the Ornatrix bug to be fixed.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Hi Karba,

I just installed 4* GTX780 with 6GB, and updated to 2.03, and whenver i open the octane viewport the render gets stuck at 1 Samp/pix.

If i press region render it suddenly updates like it should..and with region render on if i move the camera around the region render updates normaly...but as soon as i turn off region to render full frame it stays at 1 Samp/pix.

If i press render button, it renders ok.

can anyone please confirm this?



EDIT: I just used the same file on my laptop with 2.02 installed..and this does not happen..so it must be a 2.03 bug.

EDIT2: Just installed 2.02 on the system that had 2.03, and it renders fine..doesnt get stuck.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

and whenver i open the octane viewport the render gets stuck at 1 Samp/pix.
So am I! please fix that!

but if u get 1ms/s,u can try render with 3ds max frame buffer(shift+Q) ;)
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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merid888

thank you for new versión karba, i'll test
twinsk8
Licensed Customer
Posts: 21
Joined: Wed Mar 19, 2014 6:36 am

Hi Karba I have a bug about displacement...Displacement objects are disapear in my scene:(

Thanx for helping
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Karba wrote:
coilbook wrote:Thanks I emailed video to octane support about incorrect viewport preview bug and i noticed it happens when Subsampling (right bellow motion blur) is set to more than 1 Hopefully it will help
Did you try this version? Does it have this bug?
I have not tried it yet. But in 2.02 sometimes it happens sometimes it does not. Mine went away after I turned subsampling down to 1. And I noticed it happens after a long render and when I open second 3ds max to start rendering another scene..(but i dont render until first one stops) Maybe 2 3ds max at once messes kernel up
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