When i reduce the specular part of a glossy material to 0, there is still reflection.
Is this a bug?
Glossy material
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Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
no, it's due to the BRDF used, it's a glossy material, it's always got a coating.tungee wrote:When i reduce the specular part of a glossy material to 0, there is still reflection.
Is this a bug?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Thanx Radiance!
Is there a possibilty to reduce it to minimum reflection (porcelain for example)?
Ok i think when material blending is in Octane this would be no problem i think.
Is there a possibilty to reduce it to minimum reflection (porcelain for example)?
Ok i think when material blending is in Octane this would be no problem i think.
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
not sure but imo porcelain is quite glossy not ?tungee wrote:Thanx Radiance!
Is there a possibilty to reduce it to minimum reflection (porcelain for example)?
Ok i think when material blending is in Octane this would be no problem i think.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Is the glossy material a phong material, Radiance?
Because the diffuse part of an phong material is a lambertian and the specular part a phong lobe.
It should be possible to reduce the specular part to zero or or nearly zero (o.ooooox)?
Im not a render expert, but in other renderers it is possible.
Thanx
Because the diffuse part of an phong material is a lambertian and the specular part a phong lobe.
It should be possible to reduce the specular part to zero or or nearly zero (o.ooooox)?
Im not a render expert, but in other renderers it is possible.
Thanx
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
No,tungee wrote:Is the glossy material a phong material, Radiance?
Because the diffuse part of an phong material is a lambertian and the specular part a phong lobe.
It should be possible to reduce the specular part to zero or or nearly zero (o.ooooox)?
Im not a render expert, but in other renderers it is possible.
Thanx
Unfortunately our policy is not to talk about the internals of the engine,
there's too much competition reading these posts.
It's not a phong material/BRDF.
It's a fresnel controlled specular layer ontop of a diffuse reflector.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB