Glossy material

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
tungee
Licensed Customer
Posts: 176
Joined: Mon Jan 18, 2010 4:27 am
Location: Germany
Contact:

When i reduce the specular part of a glossy material to 0, there is still reflection.
Is this a bug?
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

tungee wrote:When i reduce the specular part of a glossy material to 0, there is still reflection.
Is this a bug?
no, it's due to the BRDF used, it's a glossy material, it's always got a coating.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
tungee
Licensed Customer
Posts: 176
Joined: Mon Jan 18, 2010 4:27 am
Location: Germany
Contact:

Thanx Radiance!
Is there a possibilty to reduce it to minimum reflection (porcelain for example)?

Ok i think when material blending is in Octane this would be no problem i think.
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

tungee wrote:Thanx Radiance!
Is there a possibilty to reduce it to minimum reflection (porcelain for example)?

Ok i think when material blending is in Octane this would be no problem i think.
not sure but imo porcelain is quite glossy not ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
obz
Licensed Customer
Posts: 21
Joined: Fri May 28, 2010 11:24 pm
Location: Montreal, Canada.

Not necessarily

Image

It can be rather diffuse depending on the finish.
Arch Linux | 1x GTX Titan 6GB + 1x GTX 780ti 3GB | 2x Xeon E5-2650 | 64GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

you can approach the behaviour of a diffuse material by setting the roughness slider very high, that should give you a similar material i think.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
tungee
Licensed Customer
Posts: 176
Joined: Mon Jan 18, 2010 4:27 am
Location: Germany
Contact:

Is the glossy material a phong material, Radiance?
Because the diffuse part of an phong material is a lambertian and the specular part a phong lobe.
It should be possible to reduce the specular part to zero or or nearly zero (o.ooooox)?
Im not a render expert, but in other renderers it is possible.

Thanx
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

tungee wrote:Is the glossy material a phong material, Radiance?
Because the diffuse part of an phong material is a lambertian and the specular part a phong lobe.
It should be possible to reduce the specular part to zero or or nearly zero (o.ooooox)?
Im not a render expert, but in other renderers it is possible.

Thanx
No,

Unfortunately our policy is not to talk about the internals of the engine,
there's too much competition reading these posts.
It's not a phong material/BRDF.

It's a fresnel controlled specular layer ontop of a diffuse reflector.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “General Discussion”