Octane for Softimage 1.02 RC9 [Obsolete]
Ok, i see the problem.abeoctane wrote:Also I´m having problems with the Octane_texture_environment, if you change the HDRI texture it is not reflected on the render, you have to close and open the scene to see the HDRI change.
Thought the filename is also checked, but the filename isn´t part of the environment/image shader. It is part of an extra node which isn´t checked.
Will fix it.
To solve it, you can simple change any parameter of the environment shader to force a re-export of the shader.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
This is fixed...face wrote:Ok, i see the problem.abeoctane wrote:Also I´m having problems with the Octane_texture_environment, if you change the HDRI texture it is not reflected on the render, you have to close and open the scene to see the HDRI change.
Thought the filename is also checked, but the filename isn´t part of the environment/image shader. It is part of an extra node which isn´t checked.
Will fix it.
To solve it, you can simple change any parameter of the environment shader to force a re-export of the shader.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
This can be done with the ApertureEdge in the ThinLens camera shader.abeoctane wrote:Hi face, thanks a lot, also I´d like to ask you, do you know a way to do anamorpihc bokeh with octane?
But this and the "Autofocus" checkbox will not work in the current release, have updated the shader and also added a "Distortion" parameter.
Will change some little things and build a new RC.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
A quick preview of the logging system...
http://render.otoy.com/forum/viewtopic.php?f=29&t=40954
face
http://render.otoy.com/forum/viewtopic.php?f=29&t=40954
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I found a issue very important (for me, but i suppose for every one)
Octane in RENDER region don't update textures. Example: I'm doing a psd, anad i update it.
When i go to render, (and i open the render q again with another point of view) the texture still the same. Even in XSI is updated, in the render is the old one.
Can be adjusted this? Because when i tune specular map, bump norml and so on, i have to reload the scene every time and i waste hours to do stuff that can be done with a click.
If is possible, should be great, thank you.
Octane in RENDER region don't update textures. Example: I'm doing a psd, anad i update it.
When i go to render, (and i open the render q again with another point of view) the texture still the same. Even in XSI is updated, in the render is the old one.
Can be adjusted this? Because when i tune specular map, bump norml and so on, i have to reload the scene every time and i waste hours to do stuff that can be done with a click.
If is possible, should be great, thank you.
This only happens with the render region?yashugan wrote:I found a issue very important (for me, but i suppose for every one)
Octane in RENDER region don't update textures. Example: I'm doing a psd, anad i update it.
When i go to render, (and i open the render q again with another point of view) the texture still the same. Even in XSI is updated, in the render is the old one.
Can be adjusted this? Because when i tune specular map, bump norml and so on, i have to reload the scene every time and i waste hours to do stuff that can be done with a click.
If is possible, should be great, thank you.
I think it will also happens in the normal preview, because there isn´t a check if a texture is changed.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I think it should be possible to fix it.yashugan wrote:yes, also in the render preview happen. The only way to update the texture is to change some parameter in the shader.
If can be fixed is cool! Thank you!
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Also fixed...face wrote:I think it should be possible to fix it.yashugan wrote:yes, also in the render preview happen. The only way to update the texture is to change some parameter in the shader.
If can be fixed is cool! Thank you!
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578