Hi Ahmet
I've been using distributed rendering with two machines just fine until this (2.02) version. The plugin is just not seeing my other computer. The standalone sees it fine. I'm missing some serious rendering horsepower. Can you fix it? Anyone else? Seems real flakey now.
Thanks
alec
Version 2.05.0 - Updated on (14.08.14)
Moderators: ChrisHekman, aoktar
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
are you sure that you have installed exactly same SA and plugin. 2.02 and 2.02. Only reason i think this is.ASyme1 wrote:Hi Ahmet
I've been using distributed rendering with two machines just fine until this (2.02) version. The plugin is just not seeing my other computer. The standalone sees it fine. I'm missing some serious rendering horsepower. Can you fix it? Anyone else? Seems real flakey now.
Thanks
alec
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
sorry aoktar..
motion blur again... 'c4d display tag' doesnt seem to work when motion blur is activated. visibility has no effect. 0% or 100% always produce 100% visible objects.
br.
mo
motion blur again... 'c4d display tag' doesnt seem to work when motion blur is activated. visibility has no effect. 0% or 100% always produce 100% visible objects.
br.
mo
need more details. is Alpha shadow enabled? Do you have octane objecttag together with displaytag?momade wrote:sorry aoktar..
motion blur again... 'c4d display tag' doesnt seem to work when motion blur is activated. visibility has no effect. 0% or 100% always produce 100% visible objects.
br.
mo
yes, alpha shadows are on and octane rendertag is used together with visibility tag.
check pls the order of tags. It should work well, otherwise keep me informedmomade wrote:yes, alpha shadows are on and octane rendertag is used together with visibility tag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
order of tags has no impact.... still alway visible, but i figure i can use 'general visibility' on 'octane object tag'..
yes, both should work fine. I'm tweaking some basic functions on every version to make it better. so maybe a exception or problem which is not seen. a sample scene can be welcomemomade wrote:order of tags has no impact.... still alway visible, but i figure i can use 'general visibility' oc 'octane object tag'..
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
here is the file. its the same file i described a few posts earlier, where motion blur is alwas on fullvertex-mode. 'octane object tag'-settings have no influence and also 'octane render settings' have no impact at all- oce swiched on in 'octane camera tag' ist always on!
- Attachments
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- MB_test_2.zip
- (75.63 KiB) Downloaded 164 times
ok, pls do it as in image. Sometimes putting tag on generator objects which are on top level, this can cause ignore problem on our tagsmomade wrote:here is the file. its the same file i described a few posts earlier, where motion blur is alwas on fullvertex-mode. 'octane object tag'-settings have no influence and also 'octane render settings' have no impact at all- oce swiched on in 'octane camera tag' ist always on!
- Attachments
-
- 2014-07-03_23-21-52.jpg (13.38 KiB) Viewed 3413 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw