+1 for me. I had to buy two additional seats and plugins just for rendering. I love octane but I think this may be the only render engine requiring full seat purchases for network rendering. This issue alone could force me to look elsewhere eventually.bcravin wrote:How about Free Network Rendering for v2!! Having to buy a full license for each slave is ridiculous!
OCTANE 2.X Needed Features
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
http://render.otoy.com/forum/viewtopic. ... 79#p188879masterfx wrote:+1 for me. I had to buy two additional seats and plugins just for rendering. I love octane but I think this may be the only render engine requiring full seat purchases for network rendering. This issue alone could force me to look elsewhere eventually.bcravin wrote:How about Free Network Rendering for v2!! Having to buy a full license for each slave is ridiculous!
For those that can't access the beta forum, there is a similar recap here:masterfx wrote:+1 for me. I had to buy two additional seats and plugins just for rendering. I love octane but I think this may be the only render engine requiring full seat purchases for network rendering. This issue alone could force me to look elsewhere eventually.bcravin wrote:How about Free Network Rendering for v2!! Having to buy a full license for each slave is ridiculous!
http://render.otoy.com/forum/viewtopic. ... 54#p191454
I'll try to consolidate my hoped for features:
- multiple UV map support
- proxies support
- shader-based camera visibility
- reflection catcher
- particle support
- render booleans
- simplified/streamlined SSS
- procedural displacement (and, yes, more procedural choices, too).
- custom camera response curves
- texture color correction nodes and more blending nodes (add, overlay, etc.)
- environment fog system
- multiple UV map support
- proxies support
- shader-based camera visibility
- reflection catcher
- particle support
- render booleans
- simplified/streamlined SSS
- procedural displacement (and, yes, more procedural choices, too).
- custom camera response curves
- texture color correction nodes and more blending nodes (add, overlay, etc.)
- environment fog system
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Can we get some kind of texture generator that goes from white (geometry up close) to black (geometry in the distance)?
I just incorporated draw distance with my CSV instances to speed up render times. Problem is, it looks weird in the distance if I dont change my ground material to a grass material.
I just incorporated draw distance with my CSV instances to speed up render times. Problem is, it looks weird in the distance if I dont change my ground material to a grass material.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Dynamic load/unload of GPU memory so we can avoid hitting the limit of the GPU memory by sharing this with the RAM.
In the longer term, perhaps if the various features like displacement, object motion blur etc were modular then it would be possible to run Octane without certain features enabled (via command line flags or a welcome screen) to get more speed out of it when those features will not be needed for the current project.
Using Octane in Maya 2024/5
Windows 11
GeForce RTX 3080
Windows 11
GeForce RTX 3080
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
This but with various drivers. Distance from camera (as you have suggested), but distance from other object: X, Y or Z value: Slope: Angle of incidence: Bump/displacement height. I would sell my right nut for this node. I use it (Gradient) in Lightwave all the time, and sorely miss it.Phantom107 wrote:Can we get some kind of texture generator that goes from white (geometry up close) to black (geometry in the distance)?
I just incorporated draw distance with my CSV instances to speed up render times. Problem is, it looks weird in the distance if I dont change my ground material to a grass material.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Image thumbnail pop-ups on the node graph, please.
Seeker
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane