camera mapping

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

I just wanted to convert an old landspace scene I once made to
octane to experiment with the new displacement.
The geometry of my landscape in the background is camera mapped
and so I noticed for the first time, that the 3dsmax "camera map per pixel" map
isn´t working in an octane material.
Any chance this feature will be compatible with octane anytime, or will there
be another way to use camera mapping in octane inside 3dsmax?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

The camera map modifiers work, is this an option that works for you.
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

The camera map modifier is only one of the things needed.
I have an animation. So I created a camera giving more overview over the landscape,
made a hudge render wit simple materials and overpainted it.
Now I choose this overview-camera in the camera map modifier. But for the right UV-projection
of the matte painting onto the landscape you need to have the "camera map per pixel" map
in your material, where you can choose the overview camera also. Otherwise it doesn´t work.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
Post Reply

Return to “Autodesk 3Ds Max”