Creating grass in plugin?
Personally, i think grass geometry will look better than hair particles. I have seen people use hair particles for grass before and it never really works for me.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Yah, I've seen some bad ones, but for short grass it doesn't look too bad. I also wonder if it will be more memory saving than using the modeled grass method. It would be be useful for scenes where grass isn't too noticeable as well.
For my own,I use real (modelled) grass at short/medium distance, and texture in background. Texturing the ground also helps to use less grass tufts. I also use crossed billboards for plants and grass. They give good results at medium distance, but the amount of alpha planes slows down the render.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Thanks for the tip, I never would have bothered with ground texture (my bias is that it will look bad) but from far away I can see it being useful. At the moment though, I'm doing an architectural rendering and the grass wouldn't look good at the back as a texture. Not far away enough.
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Interesting program. But I don't think I want to spend $40 a year on it yet. As much as Blenders scattering system could be improved a bit more I can deal with it so far. Looks like a really good program though, may give it a shot some day. The ray scattering intrigues me.
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
A heads up for you scatter people, I just released 1.5! It's packed with various new scattering features: http://render.otoy.com/forum/viewtopic. ... 70#p197761
I don't know any specifics about Blender so if there is missing stuff I can look into getting that added in PS.
I don't know any specifics about Blender so if there is missing stuff I can look into getting that added in PS.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture