Is it possible to load material info from DUF files I apply to a model after loading? I can see that the Octane info is in the duf file, I just can't get the materials in.
"Create from embedded data" reloads the data in the original model file, not the applied material.
Loading material info from duf files?
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
which version of the plugin are you using?
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
It is definitely possible but I think it is also bugged a bit. Basically for me, whenI try it with DUF presets I create for my materials to use with OC plugin I have to load different preset for the same object and then the OC one. Otherwise the OC plugin somehow does not recognize that the OC material settings changed.
So sometimes a little persuation is required but it works.
So sometimes a little persuation is required but it works.
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
I really don't understand that
Why do you have multiple DUF's? How do you make DUF just with octane info? How do you get the plugin to read the Octane info? I'm feeling a little dumb, but I really don't know which buttons to press here
(I'm on the latest version of the plugin)

Why do you have multiple DUF's? How do you make DUF just with octane info? How do you get the plugin to read the Octane info? I'm feeling a little dumb, but I really don't know which buttons to press here

(I'm on the latest version of the plugin)
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
Why multiple DUFs? Well, because in each one you can save different material settings - just like for any object in DAZ where you have multiple choices for - let's say lips or eyes color etc.DrHemulen wrote:Why do you have multiple DUF's? How do you make DUF just with octane info? How do you get the plugin to read the Octane info?
In the latest verison of OC plugin it is actually really simple to save the OC material setting into a DUF. All you have to do is to set the materials the way you want them in the OC plugin and then in DAZ you select File / Save As / Material Preset select some file name for it and then you just click which material zones you want to include in the DUF file.
If you do the above then next time you add the same object to the scene, all you need to apply the OC material settings to it is to doubleclick the saved DUF file.
The saved DUF contains both DAZ and OC material info. I'm not really sure that it is possible to strip the DAZ portion and I do not really care that much as I'm using OC plugin to work with materials which many times means that in the DAZ viewport all most of the objects are just plain untextured geometries

Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
I've got all that, but how when I do it, the materials aren't applied in the plugin. I thought you were having daz materials in one duf, and octane in another 
For som reason it works now, no idea what was going on when I tried it last time

For som reason it works now, no idea what was going on when I tried it last time

GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits