Have found that a thread will not work to write the infos in the script editor.
All outputs will be frozen till the renderer is working and the scene in unlocked.
Now i paint direct over the Softimage UI which is working and looks like in the image below.
You can also send this infos into the script editor, which you can enable with the "Log Changes" option and is shown when the renderer starts to render. But this will only be an additional info to see the steps of the update sequence and to check if the changes you make are catched.
The paint over will ever work and can´t be disabled.
Hope you like it,
face
Octane for Softimage 1.02 RC9 [Obsolete]
- Attachments
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- info.gif (5.55 KiB) Viewed 8270 times
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Thanks,
yes, this will be build in the next RC10 release.
Also the vram usage...
face
yes, this will be build in the next RC10 release.
Also the vram usage...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi face, I think I found a bug, if you put a camera with the field of view in vertical octane does not render it correctly, only if you set it in horizontal, I found it because my tracking software sets the camera automatically to vertical, please check it out because I can´t render my tracked scene, thank you very much.
Set the "Log Changes" in the debug options to on and show if the changes you are made are catched.yashugan wrote:there is also the question that sometime rende region don't update. Is possible do something about?
Like a talk previously. If not is not a problem is alredy cool like now. but should be better
So i know, if it is a region problem or a catching problem.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Not realy a bug, it is only not implemented.abeoctane wrote:Hi face, I think I found a bug, if you put a camera with the field of view in vertical octane does not render it correctly, only if you set it in horizontal, I found it because my tracking software sets the camera automatically to vertical, please check it out because I can´t render my tracked scene, thank you very much.
Must search to find a tip how to convert between horizontal and vertical.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Have found a formula.
Maybe this script helps a little bit and you can write an expression or clone the camera with this calculated FOV.
Will implement it in the next RC.
face
Maybe this script helps a little bit and you can write an expression or clone the camera with this calculated FOV.
Will implement it in the next RC.
face
Code: Select all
//JSCRIPT
angle = 53.638; // FOV Angle
b = 3.14159265359/180 // RadToDegree factor
pictureRatio = 1.333333 // Image width/height
//Horizontal to vertical
c = 2 * Math.atan(Math.tan(angle * b / 2) / pictureRatio) / b;
logmessage(c);
//Vertical to horizontal
c = 2 * Math.atan(Math.tan(angle * b / 2) * pictureRatio) / b;
logmessage(c);
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578