Hey everyone,
sometimes it's not easy with Octane! I got stuck with a fairly simple setup of a diffuse/opacity material. Its a simple label on a bottle that should be opaque and masked by an alpha image. But regardless of all tweaks I did the label still shows a bit through.
Material definition is:
- diffuse > image texture with PSD image of label
- opacity > image texture with PSD b/w mask that cuts of the outer space
example:
I know this should be easy but I can't figure it out. Please help.
Thanks - Ron
Stuck with Opacity Issue
Moderators: ChrisHekman, aoktar
only reason that output of texture is not full white or power factor is not 1.0
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
But it is pure white. What do you mean with poer factor? The float value? It is already 1.aoktar wrote:only reason that output of texture is not full white or power factor is not 1.0
If i use checks as a test instead of the mask image everything is OK.
Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
check pls imagetexture power attribute and settings->other->texture power=1.0
Strange things, i see that's opaque in preview.
Strange things, i see that's opaque in preview.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
YES!aoktar wrote:check pls imagetexture power attribute and settings->other->texture power=1.0
Strange things, i see that's opaque in preview.
This value was 0.9 - I never changed it - only god knows why it was off. Now it's OK and no light comes through the label.
Thank you Ahmet!
Regards - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090