Internet connection issue

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Ausonian wrote:I just installed v2.01 (I had the 2.00 previously), and now it works even with network rendering enabled.
I'm not sure if I screwed something in the first installation (like some Windows network authorization prompt that I missed). Let me know if you need some other info ;)
No the way how we detect daemons has changed from 2.00 to 2.01. The current 3ds max plugin is still using the 2.00 SDK (Andrey is working on an update).

In case you are interested: In 2.00 we were "scanning" the selected sub-net, i.e. trying each available IP address and check if there is a daemon on the other end. In 2.01 we broadcast a message into the sub-net which is replied by any daemons that received it. I guess, the old scanning mechanism created too many TCP/IP connections, eventually causing everything else to not be able to create new TCP/IP connections anymore (including your browser etc.).
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Ausonian
Licensed Customer
Posts: 7
Joined: Wed Jun 18, 2014 7:03 pm

In this case, thanks for the fix ;)
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