No the way how we detect daemons has changed from 2.00 to 2.01. The current 3ds max plugin is still using the 2.00 SDK (Andrey is working on an update).Ausonian wrote:I just installed v2.01 (I had the 2.00 previously), and now it works even with network rendering enabled.
I'm not sure if I screwed something in the first installation (like some Windows network authorization prompt that I missed). Let me know if you need some other info
In case you are interested: In 2.00 we were "scanning" the selected sub-net, i.e. trying each available IP address and check if there is a daemon on the other end. In 2.01 we broadcast a message into the sub-net which is replied by any daemons that received it. I guess, the old scanning mechanism created too many TCP/IP connections, eventually causing everything else to not be able to create new TCP/IP connections anymore (including your browser etc.).