Driver version is 337.88, CUDA version is 6.01.
This failure happens in all views in viewport but perspective. Looks like it is related to the scene, too, because in other scenes it is OK. It uses hair and displacement ...
Ron
Version 2.05.0 - Updated on (14.08.14)
Moderators: ChrisHekman, aoktar
Just an idea: maybe it's someting related to this post and TdrDelay?Ron wrote:It uses hair and displacement
http://render.otoy.com/forum/viewtopic. ... 44#p191486
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
atome451 wrote:Just an idea: maybe it's someting related to this post and TdrDelay?Ron wrote:It uses hair and displacement
http://render.otoy.com/forum/viewtopic. ... 44#p191486
Hmmm - then it should appear even in other scenes using displacement but that's not the case.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
i have updated 2.0 demo scenes. It's on first page. Also i'm working on some tweaks. Render region is activated for animation rendering. Also render instances will update if has objecttag(meshno>0). Other is, little fix on update detection for (visibility changes on Live Viewer). It should work better now.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sounds great Ahmet!aoktar wrote:i have updated 2.0 demo scenes. It's on first page. Also i'm working on some tweaks. Render region is activated for animation rendering. Also render instances will update if has objecttag(meshno>0). Other is, little fix on update detection for (visibility changes on Live Viewer). It should work better now.
When do you expect this update to be released?
Regards - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
i don't wanna make daily releases. This causes confusing on people. I want to wait a few days to include a few more fixes.Ron wrote:Sounds great Ahmet!aoktar wrote:i have updated 2.0 demo scenes. It's on first page. Also i'm working on some tweaks. Render region is activated for animation rendering. Also render instances will update if has objecttag(meshno>0). Other is, little fix on update detection for (visibility changes on Live Viewer). It should work better now.
When do you expect this update to be released?
Regards - Ron
But someone needs urgently, please send me PM.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Weirdpictures
- Posts: 45
- Joined: Sat Aug 17, 2013 7:44 am
aoktar wrote:ok second option is that affects the workflow performance, it's "syncronization on geo. updates" in Settings->other.
This allows to you work without waiting draw pass of Cinema 4D.
Hey Aoktar,
thanks so much, that fixes our cinema viewport freezes completely. Not sure why it seems to only affect our machine, since our gpu's should be more than sufficient to handle the octane tasks, but this fixes it. All working fine here for now

Great update.
Thanks again
Hey Aoktar,
Thanks for all the work!
1. New version is working great both Mac and Pc! Trying at the moment to render to picture viewer with the PC slaved to Mac C4d r15 (Octane 2.0.1 for mac, geforce 680) but it hangs after a few samples. Usually for LV, I run the slave.exe (from PC) with the added net render & Ip info and c4dMAC LV reads the slaves and GPUS. I tried team render but that didn't work either. I'd like to utilize my mac while rendering.. am I missing something?
2.0 motion blur test:
Had to bake camera from an align to spline and target tagged motion (Octane couldn't apply motion blur correctly otherwise)
https://vimeo.com/99299833
3. Emissive materials / lights are super expensive... is that the nature of it or will there be further optimization in the future?
4. LV post fx and emissive values are not accurate until you render to picture viewer... why is this?
Thank you!
Thanks for all the work!
1. New version is working great both Mac and Pc! Trying at the moment to render to picture viewer with the PC slaved to Mac C4d r15 (Octane 2.0.1 for mac, geforce 680) but it hangs after a few samples. Usually for LV, I run the slave.exe (from PC) with the added net render & Ip info and c4dMAC LV reads the slaves and GPUS. I tried team render but that didn't work either. I'd like to utilize my mac while rendering.. am I missing something?
2.0 motion blur test:
Had to bake camera from an align to spline and target tagged motion (Octane couldn't apply motion blur correctly otherwise)
https://vimeo.com/99299833
3. Emissive materials / lights are super expensive... is that the nature of it or will there be further optimization in the future?
4. LV post fx and emissive values are not accurate until you render to picture viewer... why is this?
Thank you!
Hey Aoktar,
I'm really enjoying the latest build! Displacement maps have been extremely useful.
The one feature i had some queries about was the edge round option.
I've found it to be extremely useful in vray4c4d but the way it seems to be implemented in octane c4d doesn't seem quite right.
I find that the bevels get stretched based on the polygon size its applied to. Whereas vray keeps a consistent bevel size regardless of geo.
Is this something that you might be able to look at? or is it more to do with the octane core, (not the cinema adaptation).
Any info or future plans on this would be super good to know as its a simple but very very useful feature.
Thanks again for your hard work on the plug.
R
'
I'm really enjoying the latest build! Displacement maps have been extremely useful.
The one feature i had some queries about was the edge round option.
I've found it to be extremely useful in vray4c4d but the way it seems to be implemented in octane c4d doesn't seem quite right.
I find that the bevels get stretched based on the polygon size its applied to. Whereas vray keeps a consistent bevel size regardless of geo.
Is this something that you might be able to look at? or is it more to do with the octane core, (not the cinema adaptation).
Any info or future plans on this would be super good to know as its a simple but very very useful feature.
Thanks again for your hard work on the plug.
R
'
1. possibly, you need to update to latest standalone 2.01. Also macosx energy saving function makes the render daemon is sleeping.MINGATU wrote:Hey Aoktar,
Thanks for all the work!
1. New version is working great both Mac and Pc! Trying at the moment to render to picture viewer with the PC slaved to Mac C4d r15 (Octane 2.0.1 for mac, geforce 680) but it hangs after a few samples. Usually for LV, I run the slave.exe (from PC) with the added net render & Ip info and c4dMAC LV reads the slaves and GPUS. I tried team render but that didn't work either. I'd like to utilize my mac while rendering.. am I missing something?
2.0 motion blur test:
Had to bake camera from an align to spline and target tagged motion (Octane couldn't apply motion blur correctly otherwise)
https://vimeo.com/99299833
3. Emissive materials / lights are super expensive... is that the nature of it or will there be further optimization in the future?
4. LV post fx and emissive values are not accurate until you render to picture viewer... why is this?
Thank you!
So pls disable this from info window of octane_slave or octane_daemon application.
2. I don't aware this. You should not need for baking except objects which has dynamic simulation.
3. yes, expensive. Two option will help. Power and sampling of emissions. Optimisation is a work of Octane team. We hope that.
4. need some sample to check it. There is a different behaviour on objects which have objecttag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw