
Version 2.05.0 - Updated on (14.08.14)
Moderators: ChrisHekman, aoktar
Thanks a lot Aoktar for your hard work 

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
bought today
and testing….
thanks for your work aoktar… a lot of new things to work with !!!
somehow the hair examples dont seem to work…
i just see a few hairs in all files, probably just the guides :/ ?
ah ok, get it … they work only in the final render (picture viewer)

thanks for your work aoktar… a lot of new things to work with !!!
somehow the hair examples dont seem to work…
i just see a few hairs in all files, probably just the guides :/ ?
ah ok, get it … they work only in the final render (picture viewer)
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
I will check to see if OpenGL checked on changes anything when i get into work in a bit. I'll test it on both Mac and PC to see if there is a discrepancy there,Weirdpictures wrote:Ok, so it is working now, but the cuda upgrade made no difference, but turning open GL previews off in the cinema 4d Preferences made everything behave normal again. SVIT, can you confirm that you are using Open GL previews with cinema in the viewport? We can't get this to work when the octane Render window is opened.
But without the open GL preferences enabled for cinema viewport everything works as expected. Also, just FYI we noticed that Octane render view only updates any dynamics simulation if you apply the octane object tag to the simulation object, otherwise it only displays still frames when you hit the refresh button.
But this might be of course intended. Everything else is working great. MBlur is awesome
Thanks again.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
Hi Ahmet,
is the new 2.0x plugin compatible with something other than the hair object e.g. fur or feather? I tried using a fur object but it crashed.
Since switching to standalone 2.01 I got the impression that C4D is less stable and crashes with Render Failure in scenes that were OK before.
BUT: displacement and hair work great! Its so cool to have low poly objects that come out looking very complex after rendering and to use hair for making grass is now pure fun!
Thank you again for all your effort!
Regards - Ron
is the new 2.0x plugin compatible with something other than the hair object e.g. fur or feather? I tried using a fur object but it crashed.
Since switching to standalone 2.01 I got the impression that C4D is less stable and crashes with Render Failure in scenes that were OK before.
BUT: displacement and hair work great! Its so cool to have low poly objects that come out looking very complex after rendering and to use hair for making grass is now pure fun!
Thank you again for all your effort!
Regards - Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Hey Ron,Ron wrote:Hi Ahmet,
is the new 2.0x plugin compatible with something other than the hair object e.g. fur or feather? I tried using a fur object but it crashed.
Since switching to standalone 2.01 I got the impression that C4D is less stable and crashes with Render Failure in scenes that were OK before.
BUT: displacement and hair work great! Its so cool to have low poly objects that come out looking very complex after rendering and to use hair for making grass is now pure fun!
Thank you again for all your effort!
Regards - Ron
fur is not tested. So it's not compatible. I did some last minute revisions, but i don't suppose it's less stabile. Anyway, please contribute with bugreport.zip/little info.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
SVITAdmin wrote:I will check to see if OpenGL checked on changes anything when i get into work in a bit. I'll test it on both Mac and PC to see if there is a discrepancy there,Weirdpictures wrote:Ok, so it is working now, but the cuda upgrade made no difference, but turning open GL previews off in the cinema 4d Preferences made everything behave normal again. SVIT, can you confirm that you are using Open GL previews with cinema in the viewport? We can't get this to work when the octane Render window is opened.
But without the open GL preferences enabled for cinema viewport everything works as expected. Also, just FYI we noticed that Octane render view only updates any dynamics simulation if you apply the octane object tag to the simulation object, otherwise it only displays still frames when you hit the refresh button.
But this might be of course intended. Everything else is working great. MBlur is awesome
Thanks again.
OK. I saw no difference in the way the C4D viewport reacts with or without Open GL activated in Preferences
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
ok second option is that affects the workflow performance, it's "syncronization on geo. updates" in Settings->other.
This allows to you work without waiting draw pass of Cinema 4D.
This allows to you work without waiting draw pass of Cinema 4D.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet,aoktar wrote:
Hey Ron,
fur is not tested. So it's not compatible. I did some last minute revisions, but i don't suppose it's less stabile. Anyway, please contribute with bugreport.zip/little info.
I did some tests with new beta 2.0.24, SDK 2.01:
C4D crashes with an OpenGL issue when opening a simple scene that I created in 2.0.22, SDK 2.0. Error is this:
It was the same with 2.022, SDK 2.01 so I switched back to 2.022, SDK 2.0.
Will generate error log if needed or helpful.
Ciao - Ron
EDIT:
I realized that the crashing unfortunately is related to viewport settings. Switching to top view that uses Gouraud-Shading causes the crash. After changing top view to lines all is fine. Will test this with 2.024 SDK 2.01 too.
Last edited by Ron on Wed Jun 25, 2014 3:41 pm, edited 1 time in total.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Thanks.tkkim wrote:Thank you aoktar !
New Mac version is very good.
Hi Ron,
what's your driver version? It looks like a opengl problem.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw