aoktar wrote:it should work fast as intern gpus. But be aware of data sending times. It sends updates parts of scene to clients. And clients contribute to calculation. You can watch this process on net render info line in LV.MINGATU wrote:Hey Aoktar,
I installed r15 and the plug in works without crashing at launch. There are still issues w this version but at least I got my pc to slave with it. The network rendering function is good. Still not as fast as if I rendered just from the PC (vs slaving off the Mac (additional gefore680). I'm thinking bc it's over the network, my bottleneck is that my LAN is via gb ethernet vs something faster like fiber etc.
Going to test the PC build.
Btw, I can hopefully do a stabile macos version today and some demo versions also. This version will be based on SDK 2.01. New sdk has some speed improvements and also nearly unlimited texture counts.
It sounds good!!!