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I'd bought this product last night as I really would like to spice up my renders with some really nice scattered items like grass and such, from what I've seen in other people renders with Phantom there's been some very impressive results!
I was trying to use some custom grass meshes but I can't get them to work!
I have the pivot point dead centre on the grass mesh.
The tutorial grass works ok with the designed CSV file but the custom grass doesn't spawn on it at all! completely avoids the designated area entirely!
Thanks,
Nick
Last edited by cyNickalCyn on Mon Jun 23, 2014 6:26 pm, edited 1 time in total.
Does phantom scatter give any advantages in performance and RAM usage?
I tried - using Cinema 4D - hair and cloner to prepare grass field. When exporting the scene to GPU's i reach my RAM of 16GB (not VRAM of GPU's - I'm talking about computer's memory) and the scene crashes. (big load of grass indeed.
I know my computer needs a big rebuild but it's not the case.
The question is: does Phantom Scatter use some different methods to build clones, so RAM doesn't go that highly loaded? Or is it just another "easier to use" method of scattering and can be replaced with native 3D software tools?
The tole that Phantom Scatter takes on the RAM is pretty much negligible.
It takes advantage of the instancing feature in Octane. Basically what you do is load up OBJ models you want to scatter around, and link them to positioning/orientation/scale data (a CSV file). PS generates this data.
Just send me an e-mail (address is on the website) and you can try a 7-day demo.