Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!

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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Phantom Scatter 1.4 is now available!

To check out the new features, please see the Development section on the renewed website:

> Visit the Phantom Scatter website!

Image
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rappet
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That is very good news :D
Congrats and thanx.

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
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Aaaaahole
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Location: New Zealand
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Awesome, been looking forward to this version. Thanks Guus & team.
Win7 64 | i7 870 @ 3.2GHZ | GTX 780 3GB | 16GB | Phantom Scatter |
cyNickalCyn
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Joined: Sat May 17, 2014 5:48 pm
Location: International
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Hi All,
Long time watcher, first time poster!

I'd bought this product last night as I really would like to spice up my renders with some really nice scattered items like grass and such, from what I've seen in other people renders with Phantom there's been some very impressive results!

I was trying to use some custom grass meshes but I can't get them to work!
I have the pivot point dead centre on the grass mesh.
The tutorial grass works ok with the designed CSV file but the custom grass doesn't spawn on it at all! completely avoids the designated area entirely!

Thanks,
Nick
Last edited by cyNickalCyn on Mon Jun 23, 2014 6:26 pm, edited 1 time in total.
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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Yeah there were actually more people with that problem :oops: ... I'll put a warning in the new manual!
p3taoctane
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Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Quick try with a few of my fav characters

Nice new Interface
scatteredMinions.png
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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slepy8
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Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

ok, one question.

Does phantom scatter give any advantages in performance and RAM usage?

I tried - using Cinema 4D - hair and cloner to prepare grass field. When exporting the scene to GPU's i reach my RAM of 16GB (not VRAM of GPU's - I'm talking about computer's memory) and the scene crashes. (big load of grass indeed.
I know my computer needs a big rebuild but it's not the case.

The question is: does Phantom Scatter use some different methods to build clones, so RAM doesn't go that highly loaded? Or is it just another "easier to use" method of scattering and can be replaced with native 3D software tools?
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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

The tole that Phantom Scatter takes on the RAM is pretty much negligible.

It takes advantage of the instancing feature in Octane. Basically what you do is load up OBJ models you want to scatter around, and link them to positioning/orientation/scale data (a CSV file). PS generates this data.

Just send me an e-mail (address is on the website) and you can try a 7-day demo. :)
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slepy8
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Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

Hey Phantom.
Thanks for your answear.

I wokr only with Cinema 4D plugin so in C4D I have all the tools I need.

But thanks very much for the offer ;)
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Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

The manual for 1.4 is now available: http://www.guusthissen.nl/scatter/index.php/licensing
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