Realistic eye test

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Garrick
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Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

It seems a the spec map or gloss on her skin is a little to even.
I would add a few blue sss mapped blood vessels to her skin, along the arch of the nose near the eye socket.
Also the sclera could be blurrier or milky where it meets the iris. I believe most irises aren't perfectly round, they tend to be a little irregular and blurred on the outer edges.

over all very good.
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Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

gordonrobb wrote:Only thing spoiling it (and I use that term loosely) is the lack of camera/cameraman in the reflection :)
Oh! That's actually a good point! Maybe I'll add a camera reflection, thanks for the suggestion!
pid18000 wrote:Great work !

Trying to be a little more constructive, here are my 2cts :

- The skin is a bit too waxy
- Iris borders seems too sharp to me

Cheers
I'm spending literally months tweaking and refining my skin shader, it's becoming a nightmare, as soon as I change light setup there is always some tweak to do... :cry:
Agree on the iris border, I will blur it more, thank you! ;)
Garrick wrote:It seems a the spec map or gloss on her skin is a little to even.
I would add a few blue sss mapped blood vessels to her skin, along the arch of the nose near the eye socket.
Also the sclera could be blurrier or milky where it meets the iris. I believe most irises aren't perfectly round, they tend to be a little irregular and blurred on the outer edges.

over all very good.
It's actually a man's eye, in the future I will make a woman's eye, you will see the differences. ;)

I will make the adjustments soon, but for now here is the full 1080p render, at 16000 samples.
Attachments
eye_fullHD.jpg
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Looks great from the front ... the trickness lies in the odd light effects if looking from the side into the area in front of the lens.
xxdanbrowne
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Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Holy Crap Rikk. Nice work. I am jealous (in a good way).

PS How are you getting the glint on the surface of the cornea?
I'm guessing you're using a specular transparent cornea material and an HDR light for the glint?
Last edited by xxdanbrowne on Tue Jun 24, 2014 4:03 am, edited 1 time in total.
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face_off
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Rikk - absolutely stunning!
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grimm
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Excellent! :)
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gordonrobb
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Epic!
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Bendbox
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Whoa . . . that is FANTASTIC!!!
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voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

How's the immediate area of the eye done? I mean the corners of the eye etc. Is that just texture or modelled mesh?
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