Ok,
Thanks for the info.
regards
OctaneRender® for 3ds max® v2.0a
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- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
What about an(i)maMaterial conversion????
Anima crowd simulation software from AXYZ imports fine but Octane can't perform the material conversion.
https://secure.axyz-design.com/anima-cr ... tware-home
This is a serious problem because the anima material is a Multi/Sub-object with "many" ID.
Any chances you can fix this in the Material converter?
Anima crowd simulation software from AXYZ imports fine but Octane can't perform the material conversion.
https://secure.axyz-design.com/anima-cr ... tware-home
This is a serious problem because the anima material is a Multi/Sub-object with "many" ID.
Any chances you can fix this in the Material converter?
Is it standard materials or ones of 3rd party development?Julien wrote:What about an(i)maMaterial conversion????
Anima crowd simulation software from AXYZ imports fine but Octane can't perform the material conversion.
https://secure.axyz-design.com/anima-cr ... tware-home
This is a serious problem because the anima material is a Multi/Sub-object with "many" ID.
Any chances you can fix this in the Material converter?
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
Hi Karba! what about the next release and hair compatibility with native max hair modifier?
will we see it soon?
will we see it soon?
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
Hi Mr.Karba
1. Found a bug of motionblur! When import an animated abc file(fish swimming) into 3ds max with 2.0a plugin,it can't produce any motionblur!But in standalone did(2.01 version)!
2. Sequence obj(or .bin sequence)animation also can't produce any motionblur! Please look into it!
3. Xref still can't render in realtime viewport(high poly one)
4. Does the vertex shader support both in standalone and plugin??
Thanks!
Shane
1. Found a bug of motionblur! When import an animated abc file(fish swimming) into 3ds max with 2.0a plugin,it can't produce any motionblur!But in standalone did(2.01 version)!
2. Sequence obj(or .bin sequence)animation also can't produce any motionblur! Please look into it!
3. Xref still can't render in realtime viewport(high poly one)
4. Does the vertex shader support both in standalone and plugin??
Thanks!
Shane
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
I agree...
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
also please consider more access to maxscript - I need to do this: click on a save as .jpg or .png .exr and save incrementally - this is three clicks away - a lot, when you save 20+ renders
- also what changes since the earlier versions - now I cannot add any dirt turbulence or RGB image node to a texture map via maxscript, either diffuse, bmp - anything, I cannot find any way around it - basically I added buttons to create a basic material that uses wirecolor for diffuse, but then I wanted to extend to add slight bumps via marble or turbulence - I actully used that plenty, really speeds up my workflow.. with an empty scene you can quickly add basic rgb materials without opening material editor
- again, edge rounding is a bit not really usefull, smoothing issues allround, the region render doesn't show up when using "lock resolution"
- overall it's a lot more sluggish, I've got three 590s hooked up, and even with basics it seems like it has a lag
- also what changes since the earlier versions - now I cannot add any dirt turbulence or RGB image node to a texture map via maxscript, either diffuse, bmp - anything, I cannot find any way around it - basically I added buttons to create a basic material that uses wirecolor for diffuse, but then I wanted to extend to add slight bumps via marble or turbulence - I actully used that plenty, really speeds up my workflow.. with an empty scene you can quickly add basic rgb materials without opening material editor
- again, edge rounding is a bit not really usefull, smoothing issues allround, the region render doesn't show up when using "lock resolution"
- overall it's a lot more sluggish, I've got three 590s hooked up, and even with basics it seems like it has a lag
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Displacement isn´t working in the mix material.
It works in the displacement slot directly in the mix material, but there is no effect when mixing materials
which have displacement on their own.
Also it doesn´t work putting a mix texture blending or masking with two displacement-maps into the displacement slot of a material.
No effect at all.
It works in the displacement slot directly in the mix material, but there is no effect when mixing materials
which have displacement on their own.
Also it doesn´t work putting a mix texture blending or masking with two displacement-maps into the displacement slot of a material.
No effect at all.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015