I get smoothing erros with very basic geometry.
See attachment in the window frame. I used smallest value in materials.
Do I need something to keep in mind with building geometry? I thought round edges will work the way I only do basic geometry and it should look right.
Round edges smoothing issues
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
hi mbetke.
usualy for me a value of 0.002 is working well, if you can't go lower than 0.01 then you need to increase the precision to be able to input 3 decimals from max settings.
hope this helps.
usualy for me a value of 0.002 is working well, if you can't go lower than 0.01 then you need to increase the precision to be able to input 3 decimals from max settings.
hope this helps.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
You are not the only one seeing this issue. So far all my tests with rounded edges show similar artefacts even after screwing with smoothing groups. At first I wasn't sure if it was simply a limitation of the technique used which meant that you just have to make the bevel as small as possible to minimise the problem.
But looking at this video I suspect actually it's a bug in the 3dsmax plugin: https://www.youtube.com/watch?v=9RbvHBFQHAA
In that video the bevels get quite thick with no similar issues appearing.
I need to take a moment to take the same geometry from 3dsmax into the standalone to see if this problem disappears...
But looking at this video I suspect actually it's a bug in the 3dsmax plugin: https://www.youtube.com/watch?v=9RbvHBFQHAA
In that video the bevels get quite thick with no similar issues appearing.
I need to take a moment to take the same geometry from 3dsmax into the standalone to see if this problem disappears...
_________________
RTX 3090, Ryzen 5950x, 32GB RAM, Windows 10 64-bit
RTX 3090, Ryzen 5950x, 32GB RAM, Windows 10 64-bit
I set up units properly. Was the first thing I checked.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
rounded edges work like a bump. you can't change you geometry. It is designed to simulate very small fillet. We will try to improve the accuracy.mbetke wrote:I get smoothing erros with very basic geometry.
See attachment in the window frame. I used smallest value in materials.
Do I need something to keep in mind with building geometry? I thought round edges will work the way I only do basic geometry and it should look right.