Round edges smoothing issues

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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mbetke
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I get smoothing erros with very basic geometry.
See attachment in the window frame. I used smallest value in materials.

Do I need something to keep in mind with building geometry? I thought round edges will work the way I only do basic geometry and it should look right.
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round-edges-bug.jpg
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lixai
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hi mbetke.
usualy for me a value of 0.002 is working well, if you can't go lower than 0.01 then you need to increase the precision to be able to input 3 decimals from max settings.
hope this helps.
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Chris
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What unit setup are you using? Is the mesh scaled correctly?
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cybernoid
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You are not the only one seeing this issue. So far all my tests with rounded edges show similar artefacts even after screwing with smoothing groups. At first I wasn't sure if it was simply a limitation of the technique used which meant that you just have to make the bevel as small as possible to minimise the problem.

But looking at this video I suspect actually it's a bug in the 3dsmax plugin: https://www.youtube.com/watch?v=9RbvHBFQHAA

In that video the bevels get quite thick with no similar issues appearing.

I need to take a moment to take the same geometry from 3dsmax into the standalone to see if this problem disappears...
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mbetke
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I set up units properly. Was the first thing I checked.
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a3d
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it would be nice if the rounded edge value would be in a reasonable range.
(system units in mm, generic units).
if i try to realize a 0.3mm fillet i have to set it 0,0003 or something in that range.
not very nice to adjust.
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Karba
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mbetke wrote:I get smoothing erros with very basic geometry.
See attachment in the window frame. I used smallest value in materials.

Do I need something to keep in mind with building geometry? I thought round edges will work the way I only do basic geometry and it should look right.
rounded edges work like a bump. you can't change you geometry. It is designed to simulate very small fillet. We will try to improve the accuracy.
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