I know for 3dmax you have plugins to make randomly tiling, even in Artlantis now you have such a feature,
but at this point... Is it possible in Octane standalone?
Maybe I missed something... If not, will it be possible in near future?
In my archvizs I am having the issue of recognizing the repetition of textures.
I.e. when using not too large bricktextures on buildings and having a camera from far away.
I.e. when using grass textures that work fine for camera on eyelevel, the grass is bad for topviews.
(Even when making the grass tileable you will see the repetittion looking from the sky.)
Sometimes I solve it in postproduction, but that feels like using sandpaper by hand on my windowframes instead of using a machine

If not possible directly in Octane, maybe you might have a good tip for a workflow to get a good result related to non-repetittion of textures and randomize.
Greetz,