Hello,
how does this go then?
In the manual nothing stands in addition.
Can that explain somebody step by step?
Greeting Rudi
Octane Render 2.00.22 Random color texture for instances
Moderators: ChrisHekman, aoktar
you have to use a mix color, plug color or texture in one slot, and randmo color in the other, and play with amount, but be aware that it only plays wit lightness, no hue variation
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
lixai wrote:you have to use a mix color, plug color or texture in one slot, and randmo color in the other, and play with amount, but be aware that it only plays wit lightness, no hue variation
Thanks for answer

But, I do not understand it yet.

I have no mix Color.
I have mix texture and mix material.
Please, it scores step by step, because I understand in English very much hard.
If you open the mblur-dynatest1 project from the 2.0 sample projects here..
http://render.otoy.com/customerdownload ... amples.zip
You can examine the random colour material setup there.
ten
http://render.otoy.com/customerdownload ... amples.zip
You can examine the random colour material setup there.
ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
ten wrote:If you open the mblur-dynatest1 project from the 2.0 sample projects here..
http://render.otoy.com/customerdownload ... amples.zip
You can examine the random colour material setup there.
ten
Now I have it ...

Only unfortunately, nothing helps for Carbon Scatter to vary the tones.
For me it works. But of course i need to convert C4D materials to Octane (after unlock Carbon Scatter layer).Rudi wrote:ten wrote:If you open the mblur-dynatest1 project from the 2.0 sample projects here..
http://render.otoy.com/customerdownload ... amples.zip
You can examine the random colour material setup there.
ten
Now I have it ...
Only unfortunately, nothing helps for Carbon Scatter to vary the tones.
For the Random Color, you need to add a gradient and a Random Color as Amount, not a mix. I have used a ColorCorrection with a gradient as Brightness and a Random Color as Amount of the gradient for the sample below.
For the sample, i've used funky colors...

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
Nice... 
The variations of the color in CS does not go.
What passes if you to see how in the picture, puts into CS2 Noise with Color.
With the C4D Render everything is in order, but not with the octane Render. This is my Problem
To see how in this Thread. Unfortunately.: (
http://render.otoy.com/forum/viewtopic.php?f=30&t=40350

The variations of the color in CS does not go.
What passes if you to see how in the picture, puts into CS2 Noise with Color.
With the C4D Render everything is in order, but not with the octane Render. This is my Problem
To see how in this Thread. Unfortunately.: (
http://render.otoy.com/forum/viewtopic.php?f=30&t=40350
CarbonScatter is designed to work with the C4D renderer. If you want to use Octane functions, you need to use an Octane material... 

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...