I know it's only been 5 minutes since release..hair etc

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xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Thanks
MattRM
Licensed Customer
Posts: 199
Joined: Wed Jan 27, 2010 6:06 pm
Location: Luxembourg
Contact:

Hi,

So if I understood, to get hair from blender, I need an update from the plugins or can convert hairs as curves and export it with the current plugins ? If need to convert hair as curves, only this process will take 1-2 hours per frames depending on fur density :( .

Thanks,

Matt
gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

Ok guys:

Just about hair in octane v2.0 3dsmax plugin: tested succefully with both ornatrix and hairfarm (even if it's a little unstable at the moment: many crashes!)
My tests with 3dsmax native hair&fur didn't worked but i don't use it...

How does it work?

pretty simple: add an ornatrix or hairfarm modifier that generate hair... configure... hit render... and DONE !
The hair is rendered natively by octane (just be aware of one thing: octane renders the displayed hair so you have to set a descent number in your viewport if you want to achieve a realistic render... tested with 100000 hair succefully !).

I hope it helps... see you !
MattRM
Licensed Customer
Posts: 199
Joined: Wed Jan 27, 2010 6:06 pm
Location: Luxembourg
Contact:

From Blender, not dev for the moment... including manually convert for make curves... Just need a few wait.

Matt
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