Hi all,
I'm pleased to announce that OctaneRender integrated plugin for SketchUp is finally out.
Check out the overview and the manual here:
http://render.otoy.com/manuals/Sketchup/
Purchase page is here:
http://render.otoy.com/shop/sketchup_plugin.php
OctaneRender Team would like to thank all the testers who patiently participated in the development of this plugin and made things happen.
Happy rendering!
fuzzybro
OctaneRender Team
OctaneRender for SketchUp is out
Finally! Good news 
I've bought the plugin. It's quite complete to be a beta.
I hope it will in the future also the tonal response

I've bought the plugin. It's quite complete to be a beta.
I hope it will in the future also the tonal response
Win 10pro 64 | 3 x Geforce GTX980Ti | i7 5930K | 32GB
Thank you for the great news.
One noob question ....
Is there a possibility to render animations directly in Sktchup now? I have not seen this in the Sketchup plugin manual.
If yes, then are there any limitations?
Thank you.
pimpuppy
One noob question ....
Is there a possibility to render animations directly in Sktchup now? I have not seen this in the Sketchup plugin manual.
If yes, then are there any limitations?
Thank you.
pimpuppy
Hardware : AMD FX 8320 - 3.5GHz / DDR3 16GB / GTX 750TI / GTX 780
Software : win 10x64 / Octane Render Version 3 / SketchUp 2015x64
Software : win 10x64 / Octane Render Version 3 / SketchUp 2015x64
Hi OTOY,
Bought immediately and tried.
Major comment:
1. no double side material
2. no scene animation output
3. geometry conversion slow (>1min for 40M model)
4. some component/group only visible in octane viewport after exploded
5. section view not supported (for your info: Visualizer can, Shaderlight cannot)
6. no octane light
Anyway, great plugin. Especially the concept to keep UI simple and translate SU materials.
My primary concern is what I can do traditionally in scene transition animation can be replicated via Octane.
It will be greater if OTOY can repond to this.
Thanks OTOY.
ahhhchuen
Bought immediately and tried.
Major comment:
1. no double side material
2. no scene animation output
3. geometry conversion slow (>1min for 40M model)
4. some component/group only visible in octane viewport after exploded
5. section view not supported (for your info: Visualizer can, Shaderlight cannot)
6. no octane light
Anyway, great plugin. Especially the concept to keep UI simple and translate SU materials.
My primary concern is what I can do traditionally in scene transition animation can be replicated via Octane.
It will be greater if OTOY can repond to this.
Thanks OTOY.
ahhhchuen
Hi happymilk,happymilk wrote:Finally! Good news
I've bought the plugin. It's quite complete to be a beta.
I hope it will in the future also the tonal response
Thanks for the interest in the plugin!
I'll add tonal response shortly.
Fuzzy
Hi pimpuppy,pimpuppy wrote:Thank you for the great news.
One noob question ....
Is there a possibility to render animations directly in Sktchup now? I have not seen this in the Sketchup plugin manual.
If yes, then are there any limitations?
Thank you.
pimpuppy
At this stage there is no animation support. Beta testers asked me to add animation rendering between Pages (aka Scenes). I have this feature on the roadmap. Is that what you are asking about?
Cheers,
Fuzzy
Hi mate,Quarr-IT wrote:that's great news, but can you test it before purchase?
I'm working on a demo version but have no exact date of release so it can take a while.
There are going to be plenty of video reviews, check them out.
Thanks,
Fuzzy
Hi ahhhchuen,
Thanks!
Fuzzy
Yes, it is for memory limit sake. OctaneRender doesn't support double-sided materials, so in order to support them all double-sided geometry have to be duplicated which result in significant memory footprint. Sketchup is a x86 application and already very limited on memory. Wait for x64 plugin version where the issue would be addressed.1. no double side material
Could you please give some details on that? What do you mean?2. no scene animation output
Example scene please. Export time depends on the scene complexity.3. geometry conversion slow (>1min for 40M model)
Might happen. Please provide test scene for this issue to be resolved.4. some component/group only visible in octane viewport after exploded
What do you mean by selection view? Examples please.5. section view not supported (for your info: Visualizer can, Shaderlight cannot)
What's Octane Light? Octane Supports Environment lights (Image Based Textures, Daylight Env, Textures) and Emission Materials which are supported in the plugin.6. no octane light
Thanks!
Fuzzy
Hi fuzzybro,
1. maybe duplicate geometry "on the fly" and reclaim memory after loaded into GPU?
2. page transition - you replied it already
3. refer attachment
4. refer attachment
5. not "selection", sectioned model using the "section plane" tool in SU
6. IES light like those I found in 3dsmax plugin
Below is what can be done just use SU native scene (page) transition without any plugin:
https://www.youtube.com/watch?v=khsFvyXLe-Q
Hope we can do it with Octane.
Thank you for your effort and patience.
ahhhchuen
1. maybe duplicate geometry "on the fly" and reclaim memory after loaded into GPU?
2. page transition - you replied it already
3. refer attachment
4. refer attachment
5. not "selection", sectioned model using the "section plane" tool in SU
6. IES light like those I found in 3dsmax plugin
Below is what can be done just use SU native scene (page) transition without any plugin:
https://www.youtube.com/watch?v=khsFvyXLe-Q
Hope we can do it with Octane.
Thank you for your effort and patience.
ahhhchuen
Last edited by ahhhchuen on Fri Jun 13, 2014 3:01 am, edited 1 time in total.