Turtleneck

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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

dionysiusmarquis wrote:
Seekerfinder wrote:Wonder what it was rendered in.
http://www.mitsuba-renderer.org/
ROUBAL wrote:I can't imagine the number of polygons...
These are not polygons, its done by voxelization and anisotropic scattering. Its a volumetric render method. I'm a big fan of the mitsuba guys. They always do stuff the most impressive way.

@xxdanbrowne: I didn't mean to invade your topic :)
Very impressive indeed.

Thanks for sharing xx.
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Tugpsx
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Very impressive.
Win 11 64GB | NVIDIA RTX3060 12GB
xxdanbrowne
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Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

np about invading my topic. I in fact consider it to be on topic. I also love the sig-graph stuff. I just wish more of it made its way into 3D products faster. It seems to take at least 4-5 years before getting into products and not everything makes it. Some of the soft body stuff from 2013 was superb. But it's nowhere to be seen.
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