Turtleneck

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

I'm going for a kind of woollen turtleneck type of sweater. I'm not sure what the settings on the falloff map should be to simulate wool or else if it needs something else like another layer...

Image
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Displacement in Octane 2.0 should bring interesting results for this kind of fabric.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Hi xxdanbrowne,

Good UV mapping there (at least on my iphone screen!). What did you create that in? I agree with Roubal re displacement but even the bumps here look good. Would love to see that in sunlight...

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Seekerfinder wrote:Hi xxdanbrowne,

Good UV mapping there (at least on my iphone screen!). What did you create that in? I agree with Roubal re displacement but even the bumps here look good. Would love to see that in sunlight...

Seeker
Thanks. The initial base mesh I pulled off of the surface of a pre-existing model (which you can see in the scene). I sculpted it in zbrush and UVd it in UVLayout.

The bump is set at a power of ten and scaled way down.

I think, however, it still looks way too CG so I'm going to experiment with adding a thin layer of very short fibermesh on top and shine it up with a high spec glossy material to see if I can get a wool look...
User avatar
Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

xxdanbrowne wrote:
Seekerfinder wrote:Hi xxdanbrowne,

Good UV mapping there (at least on my iphone screen!). What did you create that in? I agree with Roubal re displacement but even the bumps here look good. Would love to see that in sunlight...

Seeker
Thanks. The initial base mesh I pulled off of the surface of a pre-existing model (which you can see in the scene). I sculpted it in zbrush and UVd it in UVLayout.

The bump is set at a power of ten and scaled way down.

I think, however, it still looks way too CG so I'm going to experiment with adding a thin layer of very short fibermesh on top and shine it up with a high spec glossy material to see if I can get a wool look...
Thanks for sharing xx (I'm just starting 'UV school' now). Can't wait to see some closeups of that.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
User avatar
dionysiusmarquis
Licensed Customer
Posts: 159
Joined: Mon Nov 04, 2013 9:29 pm

Its a little off topic but this is the most awesome fabrics render solution:

Reading:
http://www.mitsuba-renderer.org/devblog ... al-papers/

Video:
[youtube]http://www.youtube.com/watch?v=NG5C_a6rxrY#t=40[/youtube]
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

That's flippin' amazing :)
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
User avatar
Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

[quote="dionysiusmarquis"]Its a little off topic but this is the most awesome fabrics render solution:

Reading:
http://www.mitsuba-renderer.org/devblog ... al-papers/

Video:

Wow. Impressive stuff!! I was actually at Siggraph in 2012, but don't remember seeing this dude. Wonder what it was rendered in.

I love where this industry is going. More and more specialized.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

I can't imagine the number of polygons...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
dionysiusmarquis
Licensed Customer
Posts: 159
Joined: Mon Nov 04, 2013 9:29 pm

Seekerfinder wrote:Wonder what it was rendered in.
http://www.mitsuba-renderer.org/
ROUBAL wrote:I can't imagine the number of polygons...
These are not polygons, its done by voxelization and anisotropic scattering. Its a volumetric render method. I'm a big fan of the mitsuba guys. They always do stuff the most impressive way.

@xxdanbrowne: I didn't mean to invade your topic :)
Post Reply

Return to “Works In Progress”