Hi,
sorry if I missed that, but will it be possible to stack materials
with alphas in upcoming version 2.0?
Or is there a workaround for placing a logo with a alpha
with a different mapping onto an object?
Whenever I try this, the whole object gets transparent, or the
logo is tiled allover the object. I can mix materials but then I cannot position
them differently.
I must admit, that I don't understand these "UV-transform" and
"texture-projection" settings in the image texture.
Is it possible with these options and is there maybe a tutorial for that available?
thanks
Mike
will version 2 support stacking materials?
Moderators: ChrisHekman, aoktar
decal-image.c4d, in samples package.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet,
thank you for your quick reply, but I
still cannot it!
I want the wood-texture to stay as it is but want
to position the text independently.
As soon as I click on the "trinagle" for the position in
the projection field C4D crashes.
Example "decals_2" has missing textures.
thanks
Mike
thank you for your quick reply, but I
still cannot it!
I want the wood-texture to stay as it is but want
to position the text independently.
As soon as I click on the "trinagle" for the position in
the projection field C4D crashes.
Example "decals_2" has missing textures.
thanks
Mike
you don't try well i think. There is a UV transform. It allows to translate it, as you wish.
I see the problem on control. Use it from inner controls except to unfold.
I see the problem on control. Use it from inner controls except to unfold.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw