Old street

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Synce
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Joined: Thu Oct 17, 2013 11:26 pm

Ahah thank you, i was wondering. I'll modify that.
I need to test something to have better water puddles.
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ROUBAL
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I need to test something to have better water puddles.
A very slight bump on the water material
with a marble texture would do the trick.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Synce
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Added some turbulence to the ground, to have better water puddles.
test_004_cc.jpg
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radiant
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Here are my thoughts on it, i love the water muddles on the sides :D
the displaced mesh is for the window ledge
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test_004_cc.png
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voon
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Stupid Q .. how does one make water puddles? You just intersect a plane of water with the curved cobble street?
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ROUBAL
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As I said before, trees never grow directly through cobblestones. They need a hole with soil around the trunk base. They also are never so close from the street : same reason as for the street lights : they are an obstacle to high vehicles. In such narrow streets with narrow sidewarlks, there are rarely trees.

If you want to add trees in a street with narrow sidewalks, you have to create some special places for them.

As an example, look at this London scene, I made some time ago :

Image

Image
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Synce
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Posts: 52
Joined: Thu Oct 17, 2013 11:26 pm

Ok so I migrated everything, especially the shader to the 2.0. From 2.1gb to 1.4gb, thanks to the displacement.
Next step add details.
pmc_test5_cc.jpg
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Seekerfinder
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Joined: Tue Jan 04, 2011 11:34 am

I really like this scene Synce. I agree with some other comments on the attention to detail for the environment though. Only comment on the car is that the headlight glass seems to be too dark somehow.

Keep it up!

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Synce
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Joined: Thu Oct 17, 2013 11:26 pm

Added leaves, sewers, and modified the trees material.
test_006_cc.jpg
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Seekerfinder
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Looking good:

1. Beetle headlights glass too dark: http://www.conceptcarz.com/vehicle/defa ... D=8192&i=8
2. Tree grates required.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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