Ahah thank you, i was wondering. I'll modify that.
I need to test something to have better water puddles.
Old street
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
A very slight bump on the water materialI need to test something to have better water puddles.
with a marble texture would do the trick.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
As I said before, trees never grow directly through cobblestones. They need a hole with soil around the trunk base. They also are never so close from the street : same reason as for the street lights : they are an obstacle to high vehicles. In such narrow streets with narrow sidewarlks, there are rarely trees.
If you want to add trees in a street with narrow sidewalks, you have to create some special places for them.
As an example, look at this London scene, I made some time ago :


If you want to add trees in a street with narrow sidewalks, you have to create some special places for them.
As an example, look at this London scene, I made some time ago :


French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
I really like this scene Synce. I agree with some other comments on the attention to detail for the environment though. Only comment on the car is that the headlight glass seems to be too dark somehow.
Keep it up!
Seeker
Keep it up!
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Looking good:
1. Beetle headlights glass too dark: http://www.conceptcarz.com/vehicle/defa ... D=8192&i=8
2. Tree grates required.
Seeker
1. Beetle headlights glass too dark: http://www.conceptcarz.com/vehicle/defa ... D=8192&i=8
2. Tree grates required.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane