Feature Request: Object Masking

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
electric_eric
Licensed Customer
Posts: 144
Joined: Wed Apr 10, 2013 1:41 pm
Location: Nottingham, UK
Contact:

Is there a possibility of object masking becoming a feature any time soon?

It would be great if there was something like Lightwave's native 'Matte Object' which removes an object from the rendered alpha channel.

Cheers
Intel i7 6700k - 64gb Ram - 6 x 980ti
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Lets not forget Surface Masking ;)
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Help me out. What is you're trying to do that you want an object not to be in the alpha?

Also, what do you mean by surface matting? Can't you already do that?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Maybe surface id and object id will be implemented in v2. This will be more versatile. So far some support with buffers already.

Image
electric_eric
Licensed Customer
Posts: 144
Joined: Wed Apr 10, 2013 1:41 pm
Location: Nottingham, UK
Contact:

gordonrobb wrote:Help me out. What is you're trying to do that you want an object not to be in the alpha?

Also, what do you mean by surface matting? Can't you already do that?
Lightwaves native 'matte object' settings act almost like a boolean in the alpha channel, great for rendering separate passes of objects that are partially obscured by another. It would be brilliant if we could have something similar in octane.
Intel i7 6700k - 64gb Ram - 6 x 980ti
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

with that buffers image, a couple things don't look right. Check out the reflections buffer, seems to be showing more than just reflections. Also the AO buffer, one side of the tape is completely black.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Post Reply

Return to “Lightwave 3D”