ok, i'll ask [gk] to check it out, might take a while i don't think he's online right now.
it's definately a strange issue, i've never seen it before, especially when smoothing is off.
Radiance
Whats going on here?
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
just click on the four arrows button.daadaa wrote:i tried an old low poly file..... it worked!.... lol but another problem... the window wont enlarge or full screen...
sorry btw, i seem to be unlucky with these things, the problems always finds me for some reason :S
if this gives issues i'd recommend installing the latest drivers for your card/os.
Radiance
PS: The demo's resolution is locked to 1024x512
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi daadaa
The normals on your model is totally screwed up, has this been modeled in modo or lightwave with normalweights?
This is not a octane or octane-exporter problem, but try this:
- clear all smoothinggroups
- put a normalmodifier an unify faces
- eventually autosmooth it
Use triangles when exporting
The normals on your model is totally screwed up, has this been modeled in modo or lightwave with normalweights?
This is not a octane or octane-exporter problem, but try this:
- clear all smoothinggroups
- put a normalmodifier an unify faces
- eventually autosmooth it
Use triangles when exporting
Hello
hey, its made in max, and i have put a normal modifier to unify normals.
i dont get why it does that, im going through a few of my old models... it seems only some models have the problem... which is weird cus i dont remember doing anything different :S Also i find that sometimes octane makes weird mistakes...
e.g here the first time i imported this model, octane seemed to have cut the model in half, but the problem does not reoccur when i restarted the program.


but heres some nice imgs of the ones that did work


i dont get why it does that, im going through a few of my old models... it seems only some models have the problem... which is weird cus i dont remember doing anything different :S Also i find that sometimes octane makes weird mistakes...
e.g here the first time i imported this model, octane seemed to have cut the model in half, but the problem does not reoccur when i restarted the program.


but heres some nice imgs of the ones that did work


here how it looks in max when converting to editable poly:

then put on a normalmod - unfy normals
i also put on a new standardmaterial

k

then put on a normalmod - unfy normals
i also put on a new standardmaterial

k
Hello
Hi,
I tried the file in modo. The size if the shell is 1000 times biger than should be it was more than 4,5 km long.
I resized the shell and I tried in octane, but the result was not the best. Surface was still bad as in your original render.
After the model been SubD's in modo and exported to obj file everyting turned ok. it works.
I tried the file in modo. The size if the shell is 1000 times biger than should be it was more than 4,5 km long.
I resized the shell and I tried in octane, but the result was not the best. Surface was still bad as in your original render.
After the model been SubD's in modo and exported to obj file everyting turned ok. it works.
yes, its a max problem. I only checked "unify normals", but also gave it a new standard material. Try thatdaadaa wrote:true true....
i applied normal modifier... everthing looks normal,
exported as tris again but still have the problem. so i guess its a problem with max?
Hello

