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daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

Image
Image


Whats going on here? it looks like the mesh isnt welded.... maybe an export problem?
its weird cus some of it is smooth but some isnt.... also ive played around with the smoothing, doesnt seem to help :(
havensole
Licensed Customer
Posts: 463
Joined: Fri Jan 15, 2010 9:31 pm
Location: Rialto, CA USA
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Can you tell us what 3d host app you used to make this?
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

3D studio max. 2010
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

I thin you're scale is much too big. octane expects meters. (use obj import prefs panel to adjust)
Also i don't have a clue what it should look like and what export settings you used so any information and screenshots about those could also help...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Amplitude
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Posts: 246
Joined: Sat May 01, 2010 1:10 pm
Location: Bordeaux, France
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wow, this is kind of artsy :D
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

The car is modelled in meters, its physically correct with a 1.8m manakin.

this is what its suppose to look like... rendered in mental ray
[youtube]http://www.youtube.com/watch?v=M1QdkqTUfFg&feature=email[/youtube]

and heres the export settings. ive tried exporting in tris quads and polys, it doesnt seem to make a bit of difference. How ever, it does seem to work if i export an ultra high poly model.

Image

Da
daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

changing scale "helps"... but doesnt solve the problem.
Image

Here, u see the rims are fine, but the rest of the body is still weird :S
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

can you just try enabling the 'smooth' bool node on the yellow material in octane ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

ive tried enabling/disable on the smooth bool for the material... no change which leads me to believe its a problem with the model..... so ive imported the obj file back into max and it appears to be a problem with the "display iso lines only" option within max's subd option.

i would tell u how my theory went......but now max keeps crashing when exporting >_<
daadaa
Posts: 17
Joined: Wed May 12, 2010 7:47 am

Right.... ended up using max 2011 and that exported fine.... but problem exists within octane.

heres it in octane:
Image

To check its not a problem with the model, ive imported it back into max:
Image

incase it helps, heres the obj file if anyone want to have a look.
http://rapidshare.com/files/392182957/S ... y.obj.html
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